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报告翻译问题






Asking because the link has two separate folder for Squall and Versus physics and kdi, so it's confusing...
The Physics are just enough to make everything appearing fantastic for onyl these animations:
Idle
Walking
Runnining
33% of combat animations
Marker: From the point where Noctis' Normal coat length stops, anything past that point down of the coat behaves very oddly and sometimes glitches a LOT, this is because Noctis' normal prince's fatigues coat is not this long, so there aren't really any physics for those parts.
Marker: Shoulders. massive clipping and physics missing - Noctis' fatigues coat sleeves are much smaller/tightly wrapped around his arms, so they pretty much never really move. These sleeves have large opening, and have a lot of space between the sleeve fabric and his arm, in fact, I doubt they could ever touch. The result of using normal fatigue coat is that the sleeves are rigid, and have 0 independent movement or animation at all, stretch and twist in strange ways.
it should only take a few seconds. before you start copying and pasting files first locate where your game is installed to. if you're new to MODs it make take a sec to locate your drive.
once you do you can follow the first step in the description.
"Dump the files in the "nh00" folder. folder location is -"
SteamLibrary\steamapps\common\FINAL FANTASY XV\datas\character\nh\nh00
Dump the files in the "nh00" folder. folder location is -
https://i.imgur.com/onovVW9.gifv
the other steps are also included in the description.
Readjusting Physics After
https://i.imgur.com/g69gHG8.gifv
Reverting everything Back
https://i.imgur.com/nJX17KM.gifv
(complete 4 piece set) for more information on it check the link below.
https://youtu.be/o51Myhx5m4c
The Patreon should accept paypal. Thank you for your appreciation!
it is pretty complex work. the patreon membership though isn't specifically for outfits, it contributes to different types of content and updates. where patrons could play content as well as vote and pitch ideas as next projects. this includes larger scale UE4 projects as well. I'm also interested in making original content. but this will be a whole undertaking.
I had originally wanted to do this last year. but it would not work.
I also tried using the original physics for the Versus XIII outfit. (which i still have)
but this would not work either as this was removed from the PC version completely.
what is currently working is the - "assassins creed 1" outfit. for physics.
and physics from the "Ravus" outfit for my Comrades versions of the Versus Outfits.
the situation with physics for Noctis and other party members is that - when a "native" outfit is loaded, the game engine automatically loads physics specific for that outfit. (8 outfits = 8 physics files that are only viewable.)
If you add 2 more outfits with physics to the directory it will not read. because the engine was made to read only it's selected number of outfits. it's a game engine issue at this point.
for more information on it check the link below.
https://www.youtube.com/watch?v=QZ1CnQf1LfY&t=2s
for more information on it check the link below.
https://www.youtube.com/watch?v=giFRHGlD33E
+1
Copy the whole link and correct the "http"