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报告翻译问题






Vanilla Magnetic Guns: 5-7 DMG
Moded Magnetic Gun: 4-6 DMG
They look cool, but makes me sad :(
Thanks for the mod.
Very strange.
The Krogan Shotgun! Aka the M-300 Claymore
@AzureTerra Yeah, I saw that today when I took it and the Mattock into a new XCom 2 campaign. For not, act like it's not there. I'll work on ironing out the bug.
@Insufferable Smartypants Yep, bare minumum I'll do is a weapon for every class, including secondaries like swords and pistols.
@Corygarza87 I've heard that's it's been causing issues for a few people. However, I won't be able to track down the issue. I'm not having issues with it in game, or in the debug build
@1399482658 For now, yes. I'll be looking into fixing that up later however.
One thing that nobody's done before is Mass Effect pistols. You've mentioned that you might be uploading more MA weapons. Have you any interest in making a pistol?
@Shades To each their own I suppose. I don't really care for the alien weapons in Andromeda, those are ugly IMO.
@Salt Intensifies I'd like to get a large chunk ported over, but there's only so much you can do while keeping weapons original. Especially with a game like XCom.
Regardless of the weapon's looks it IS kind of one of the iconic weapon of the Mass Effect series. Its turned up on the box art for the games a couple of times and is instantly recognizable.
Just, why import the ugliest gun in the series?
I mean, its a nice, goodlooking gun. Without the top part its clearly a pump shotgun. With the top bit its a shotgun with a robopenis permanently welded to its butt (stock).
Still, respect for your skills!
But I think you will not disappoint anyone with such a great art of a mod :)