安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






this map is added to my collection "PUMP YOUR PUBLIC"
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=256771524
:)
________________________________________________________________
176.57.141.162:27018 » Custom Map Madness! | http://www.SCHLACHTFESTCHEN.eu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Servers Map Collection
I thought I fixed that little shortcut but I think I unfixed it again.
..well mayby.. I would to try)
It does have one major problem and that is the brightness. You seeing to be going for the showdown at highnoon. add some contrast and a bit of orangey red to the sun and it will make the natural textures pop just that much more. Also look at your light maps. in some places they just look weird. also make sure that you have a reason for light to exist (that could come later though)
cheers though its a good map
I like how you can get to B faster as CT when you jump on the small walls at CT spawn. Was that intended?
It's roughly the same size as Dust 2.
very big for Lan...
Hey thanks. Great detailed feedback.
Mid is intended to be risky, CTs may come out behind the Ts going to either A or B but if the Ts are prepared for this then they get the advantage.
On B:
Next version will make B more CT friendly. Not sure how yet. Additionally I may move T spawn back a tiny bit to give CT more setup time.
On A:
The reason there isn't much cover outside of the pit is because I didn't want to make it too easy for CTs defend. I will look at what I can do to give Ts more cover though.
Comparing this to times for other maps this is fine, though you get such a good advantage on B site when rushing. It's very easy to take.
I'm sure you just haven't detailed yet, but there's little to no indication of how to get to each site.
Mid seems a bit short, but on the other hand is quite open. Was this designed for high risk high reward?
B:
T are able to cover the whole of site from either of the two platforms very easily, whilst being able to watch all entrances.
A:
A generally nice bombsite.Maybe some of the height differences made slightly smaller, and more cover should be placed toward the outside for it to be easier to hold, rather than having to sit in a pit.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=142796864