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报告翻译问题
Does anyone have a solution?
If a Vagaari fleet then attacks and I wipe out that fleet, the game then says they lost "Remove Mustering Point" in their list of lost units, and that makes it possible to then build a space station of my own.
-1 Add more Satelites:
I don't know how much work this would take. Probably a lot but there would be several advantages.
- More production Satelites would make it easier to increase funds.
- Give more of a Defensive advantage to the Defending system especially if Pirates are also involved in the battle.
- Allow for more fighters to be produced while still maintaining the use of the system primarily for either defensive or production purposes.
- 2 Make Trade routes have a bonus.
- In some of the smaller games you have interruptions in the hyper lanes that can't be built in but can provide a financial kick back. Based around the trade route wars in Star wars. I think this would also be a good way to bring in cash. Thus prolonging the production window.
I have really enjoyed many of the new systems being brought into the game.
However, There is one con that has come up recently that has made the game a lot more frustrating to play.
The Shut down of production when the budget runs out between the eras time clock.
While I think upgrading the financial system is a good idea and I support, The current system in v1.341 really disadvantages the smaller factions. From what I can estimate you need about 15000 credits at the very least to get through one era's worth of production or approximately 15-20 planets producting credits including space stations.
Space battles are too large scale and unplayable. Pathing is awful and this mod seems like it's trying to do great with a game that can only do good.