Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

The Lost Levels
64 条留言
thepiratedog 2019 年 7 月 30 日 上午 12:17 
Perchè quando avvio un server con una di ste mappe dice impossibile caricare livello? Madonna
Yumi 2017 年 10 月 27 日 上午 10:20 
yes!
Captain Stitch 2017 年 2 月 5 日 上午 9:26 
i missed red station :0
emu 2016 年 8 月 21 日 下午 1:39 
Belle mappe
Orias 2016 年 7 月 30 日 下午 2:50 
Thank you Zeb! :samface:
Johny-sam 2016 年 5 月 2 日 上午 4:58 
компаунд красная станция и спейс шип! А текстуры от них где хранятся?
✞TONY ESSE✞ 2016 年 3 月 28 日 上午 7:01 
belle mappe per esser fatte da 1 utente e nn da 1 sviluppatore
XiroDan 2016 年 2 月 28 日 上午 9:48 
belle mappe per esser fatte da 1 utente e nn da 1 sviluppatore
Micius Negrus Arturus 2016 年 1 月 1 日 下午 1:27 
Buona qualità
o u t l a w 2015 年 5 月 13 日 上午 7:17 
Like for the Longest Yard! Those maps you made a way better than original ones
Sbrinki 2014 年 12 月 2 日 上午 4:55 
Bravissimo!
Dande 2014 年 10 月 29 日 上午 5:23 
come funziona
Jarhead 2014 年 10 月 3 日 上午 8:52 
Le 6 mappe fierissime!
Poggiascu 2014 年 9 月 22 日 上午 11:48 
Ottimo lavoro!!!
Zeb89  [作者] 2014 年 9 月 20 日 上午 5:53 
I beleive shortest yard to be the correct scale.
~sirduke 2014 年 9 月 19 日 上午 11:35 
Anyway, nice work, I simply love old maps design, but can you make also "Longest" Yard? Because shortest is very little imo and Serious Sam has a fast paced gameplay, like quake series games, and that map could be a good 1on1 versus map!
~sirduke 2014 年 9 月 19 日 上午 11:29 
Bad engine imho... Too much weight for few frames...
Zeb89  [作者] 2014 年 9 月 19 日 上午 11:24 
The Serious Engine is very strict. I have 150fps on my PC.
Midget 2014 年 6 月 9 日 上午 7:40 
pappagallo queste mappe SONO di zeb
Spardacus92 2014 年 2 月 24 日 下午 1:46 
quell'arena dove c'e la torre mi ricorda quello classico di serious sam 2
Masat 2014 年 2 月 22 日 上午 1:20 
Eccellente!
Complimenti per l'impegno e grazie per il tempo che ci hai impiegato!
Bob the 2D Titties enjoyer 2014 年 2 月 9 日 下午 12:47 
wow è dedicato a zeb?
Claw267 2014 年 2 月 6 日 下午 1:02 
Bel lavoro... merita di essere scaricato anche per l'impegno che ci hai messo...
seriousdamnsam 2014 年 1 月 15 日 下午 1:35 
i ve got a problem everytime i try to start red station it says level cant be downloaded whats the probelm ?
Anader 2013 年 11 月 24 日 上午 11:07 
Questo pacchetto è davvero interessante, pieno di varie idee, zeb, vorrei potermi scontrare con te, per imparare le tue tecniche.
MaddHatt 2013 年 9 月 4 日 下午 5:40 
sorry for my erlier comment abotu t he maps, i diddnt relize how many fo the old ones were still in. sorry!
BENKISS 2013 年 9 月 3 日 上午 8:44 
Mappe ben studiate , e definite nei dettagli complimenti al creatore mappe che non ti stancano io e i miei amici ci passiamo le ore . Sarei felice ne faresti altre e in oltre magari metterle a pagamento
MaddHatt 2013 年 9 月 2 日 上午 11:30 
is it possibly for you to make a pack, with all of the origanal maps for SS2? like "wegot skulls and bones too" and "yodler" it would be cool. just a though
Nur98 2013 年 8 月 24 日 上午 9:41 
Fucking awesome job!
Baobabbo 2013 年 8 月 24 日 上午 7:09 
gg
Scienziatogm 2013 年 8 月 24 日 上午 1:29 
This is a very good job!
Sigmund Frag 2013 年 7 月 12 日 下午 6:14 
Oh, now i remember it is included in the sdk of SS2, right? there was a script in phyton
Sigmund Frag 2013 年 7 月 12 日 下午 1:14 
If you give me the link for that plugin i could try
Zeb89  [作者] 2013 年 7 月 12 日 上午 11:29 
Via the Serious Sam exporter plugin for lightwave, in the amf format. Hope this helps, and feel free to optimize my maps if you like (or have time).
Sigmund Frag 2013 年 7 月 12 日 上午 4:51 
Last thing, how you exported from LW to SE?And in wich format'?
Zeb89  [作者] 2013 年 7 月 12 日 上午 4:02 
I would have to re-export everything, re apply all textures ans surfaces, remake everything from scratch. Not going to happen.
Sigmund Frag 2013 年 7 月 12 日 上午 3:52 
ther's a possibility of your repacking of all to resolve lag issues?
Zeb89  [作者] 2013 年 7 月 12 日 上午 3:43 
Yes. My mistake was importing large chunks of the map, instead of splitting into small pieces.
Sigmund Frag 2013 年 7 月 12 日 上午 3:36 
and to Lw to SE3? (thanks 4 ur time)
Zeb89  [作者] 2013 年 7 月 11 日 下午 8:20 
obj
Sigmund Frag 2013 年 7 月 11 日 下午 7:40 
wich format u used to export in 3ds?
Zeb89  [作者] 2013 年 7 月 11 日 下午 7:18 
3dsMax>LightWave>SED 3.0
Sigmund Frag 2013 年 7 月 11 日 下午 3:39 
You imported this from SE 3.5 to SE 3.0 or have imported from 3ds to 3.0 (using plugins) directly?
Zeb89  [作者] 2013 年 7 月 11 日 下午 2:32 
The polycont isn't the problem, I just had to divide the models into more submodels. Serious Engine 3 dosen't handle large models well.
Sigmund Frag 2013 年 7 月 11 日 上午 7:12 
NIce remakes but there are too much Polys, and so its laggy
Rakanishu 2013 年 7 月 10 日 上午 5:46 
Really nice but too bad those are laggy, overall great maps.
Celsius 2013 年 6 月 23 日 下午 3:22 
I can't beilve that red station is back in SSHD! Great job!
Melissa 2013 年 6 月 19 日 上午 3:19 
lol
ProxyUwU 2013 年 6 月 8 日 上午 1:23 
Zeb You still alive?
ProxyUwU 2013 年 6 月 6 日 上午 5:45 
if you know their profile , can you send me a link?