安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. land_units_table, factions_table, and building_table
- Look for id of a specific unit, faction, and building in said respected order
2. building_units_allowed_table
- Permit recruitment of a specific unit from a specific building
3. units_to_groupings_military_permissions_tables
- Permit a faction to have to a specific unit
4. culture_to_battle_animation_table
- You need this to allow a race to have another race's unit battle animation. Keep in mind that race/culture is different from faction. All the race id is inside this table too so you don't have to look for race id or something from yet another table.
I'm not looking at changing anything in the mod myself but there's a console command mod that can be used to spawn in units directly to an army if that's something that might help? I can give you a list of the unit ID's if it's something you might use as a work-around.
Maybe you could add some of those Sartosan mortal pirates to the dreadfleet assuming you control Sartosa.
As far as i know, It's only Luthor harkon and Cylostra who exclusively use undead.
But I'm happy to walk people through making the changes themselves as most of them are easy 10-minute jobs.
In this case just browse the various "variantmeshdefinition" files and delete the lines referencing capes, it'll look something like this:
<SLOT name="cape" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1/vmp/vmp_wight_king/cape/vmp_wight_king_cape_01.wsmodel" />
</SLOT>
It's all just text editing so highlight all that, delete, then save. Bingo, cape gone.
Anyway thanks a lot for your mod I know it's a lot of work to make a mod like this.
I love this mod, vampires are my favorite faction and this mod gives a lot to them !
Does someone plan to do a SFo sub mod for this ? It would be amazing ! ^^
Thanks for this mod :)