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I feel like including the <dummy_troll> entities in this mod is a bit poitnless.
https://psteamcommunity.yuanyoumao.com/app/552500/discussions/10/4507545977826678444/
System: [BossTimer][ERROR] (hook_safe): trying to hook function or method that dosen't exist: [LevelTranitionHandler.load_level}
I'm sorry if this is a repeated question but i just dont know what to do. I got both from steam workshop. Do i need to use the github versions?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1723854541
yeah i know, thats what i meant with all failures. i will post the same screenshots to the other mods when i get around to do it :)
i tried that, it crashes if only one of the mods is active. maybe a problem with one of the other sanctioned mods (who knows)
sorry again for the hassle
I think you can still keep the mod activated, the mod should still work for the most part, some bosses timings might be off because of this error.
1/3 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2457837109
2/3 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2469101289
3/3 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2469101308
may i add, my friends use the same mod package and got the same problems.
sorry for the late answer, did not see your message
Also the Nurgloth fight will now be timed. Let me know if you encounter any other problems.
Probably most user haven't noticed that while being flooded with tons of messages from other mods like UI Tweaks. Could the author do sthg about it please?
Just played a run of warcamp and timer stated the death of Gatekeeper Naglfar instead of Bodvarr.
Maybe some additional changes to the alignment of the text on the screen are necessary (cuz font size and stuff)
I will accept any pull request and forward it a dev to get an update sanctioned.
<<Lua Stack>> [0] =[C]: in function text_extents
[1] @scripts/ui/ui_renderer.lua:1228: in function text_size
[2] @scripts/mods/BossTimer/BossTimer.lua:121:in function <scripts/mods/BossTimer/BossTimer.lua:120>
[3] =[C]: in function xpcall
[4] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function pcall
[5] @scripts/mods/BossTimer/BossTimer.lua:120: in function show_display_kill_message
[6] @scripts/mods/BossTimer/BossTimer.lua:90: in function hook_chain
Full console log: https://paste.ubuntu.com/p/grycn3Xv7c/
Mods loaded: 'Boss Kill Timer'
'Vermintide Mod Framework'.
Crash Location: Randomly spawned boss in 'Against the Grain' (before the scripted boss), crash occurs just as boss dies.
Joke aside, thank you for keeping the mod updated <3
Can you provide a stack trace or crash log of this crash? At its current state the game should not crash, only throw a warning at startup.
This mod will be in sanction wave #3.
@Fracticality:
Oh, I get it. That's actually quite useful. I won't be using it because it doesn't bother me too much, but I can see the appeal, and can already think of some of my crew who would want this. xD