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opps! I Fix it now. XD
There will be a major rework of the Kinetic Strike Module mod. I've also considered updating this, but I had to take into account that this mod was left unattended for too long. Because a lot of people are already using the mod.
A separate rework mode with bug fixes and concept changes will be raised accordingly, in which case there will be no further updates to this mod.
I can make new ones them for you if you're willing to update the mod. Just let me know. I'll send you a friend request.
- Recalibrated incorrect source code for Arc Strike Module.
(I'm sorry to keep you waiting.)
-Additional language support via some friendly supporters (French, Simplified Chinese)
● HunterProtocol solved an issue that caused bladestorms - this feature was a big boost to SPARK.
(I did not know that the code I left for testing was still there ... :-< )
Not a big problem
Your MOD is all about making the game more difficult
https://imgur.com/SmM5vLw
Finished.
This problem was caused by the change of the XCOM's Item system.
I will upload the hot fix now.
Sorry everyone. I am the first of these bugs.
I will address this issue within 3 hours after completing this comment.
@Alterd: this is kinda a big bug you need to look at here.
草你妈的
Continue to work hard
분명 이 무기의 티어 업그레이드는 확인 해보았는데...!? 한번 더 확인해 보겠습니다.
(I have obviously been able to upgrade this weapon to a tier, but ...why?! I think I need to check this issue further.)
@mynameactually
@buchanan.johnd
@Cryomancer
@大魔王
@Iridar
@teh1archon
@ATF_Coldblooded Carebear
@abstr
THX! I think I will have to make a KSM dedicated to utility slots in the near future.
And if it's about the damage to this weapon .... unfortunately, both SPARK and MEC have a powerful melee skill with a similar concept.
Maybe...you should try Swipe. This AoS melee skill is very useful.
Then I read:
> a powerful primary melee weapon in exchange for giving up the Heavy cannon.
Sorry, but that's just a shitty deal. KSM should take up a utility slot at most.