Stellaris

Stellaris

Primitives Everywhere
78 条留言
Seviathal von Heldritch 2022 年 5 月 14 日 下午 8:11 
I honestly don't mind rolling back my game to play this mod; it's THAT awesome! An update to the new release would still be great, and any new feutures welcome, but I'm really having enough fun already, if you don't have the time. Thanks!
Booyadee 2022 年 4 月 10 日 下午 4:15 
does this mod work for the current version of the game as of april tenth?
Markov219 2022 年 3 月 25 日 下午 6:37 
"Blankets the galaxy in primitives"... not an understatement. i love cleansing my galaxies of alien life but cranked max honestly i i i think i may have burned out my will to exterminate. it was like planetary whack a mole. also fps dropped to 0.5... but the absolute chaos that was unfolding was absolutely worth it. thank you.

p.s. put a warning label on this fps murderer lol
big bear 2020 年 7 月 13 日 下午 3:52 
thank you for this so i give life to them or in slave them
Ambulatory Cortex  [作者] 2020 年 5 月 30 日 下午 7:11 
I have updated the mod at the following location: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2114288421
BingBadaCOOM 2020 年 5 月 27 日 上午 10:47 
Does this effect performance? As in do primitive pops cause more lag?
TheHorrorlord 2020 年 5 月 25 日 下午 6:16 
This is my favorite and only MUST have mod. Will it be updated?
Alt stram GRam 2020 年 4 月 26 日 下午 12:38 
It don't seems to work for me... When I put x5 at the begining of the game, everything is normal
Ambulatory Cortex  [作者] 2020 年 4 月 5 日 下午 12:17 
This still works. Now to figure out how to update the version info since they changed the process...
Assinmypants 2020 年 3 月 25 日 下午 7:52 
Still works for me :D
Francisco 2020 年 3 月 23 日 上午 6:55 
Will it be updated to 2.6?
ZacharyBuilder 2020 年 3 月 20 日 下午 3:08 
is there gonna be an update?
VindictaUK 2020 年 3 月 16 日 下午 5:46 
can we get an update when federations drops please? <3
iMagyar 2019 年 12 月 25 日 上午 12:17 
Coocoodas 2019 年 11 月 14 日 上午 6:18 
Ambulatory Cortex// Thank you.
Ambulatory Cortex  [作者] 2019 年 11 月 14 日 上午 3:48 
Coocoodas, it changes the value of usage_odds in special_init_02 in special_system_initializers.txt from 1.5 to 20. So a bit over 13 times more than vanilla.
Coocoodas 2019 年 11 月 13 日 下午 9:04 
Could I know the exact formula? Is it 20x to vanilla? Since 1x in vanilla is 3%, does it mean it's 1x is 60%? I'3m asking because I had it at x5 which is supposely 300% but I found some planet empty.

I kinda wish it were 100% at x5 so I could scale down to the number I want from there, .25 being 5%.
Ambulatory Cortex  [作者] 2019 年 11 月 2 日 上午 4:14 
Shouldn't be. Let me know.
Bias Galtar 2019 年 10 月 30 日 上午 10:31 
Does this mod change anything that would make it incompatible with the current version?
Ambulatory Cortex  [作者] 2019 年 10 月 6 日 下午 12:44 
I do not know how the game chooses what sites get digs, so I couldn't tell you.
Gryphon 2019 年 10 月 4 日 下午 7:55 
Does this mod mean there's less archeological dig sites?
thedreadpirateroberts 2019 年 8 月 31 日 下午 10:16 
Just so you know: using the mature_galaxy command with this mod active causes the game to crash. Otherwise, solid mod.
키으기 2019 年 8 月 10 日 上午 4:25 
Thank you. I'll use it well
edey5000 2019 年 7 月 26 日 上午 5:23 
many thanks
Cienna(RB) 2019 年 6 月 8 日 下午 4:20 
Ambulatory Cortex: they are spawned by a anomalies/special events I believe.

it would just be a matter of tweaking the spawn rate of these to make them appear more often :)
Ambulatory Cortex  [作者] 2019 年 6 月 8 日 下午 4:13 
Probably not from me. I really don't care about pre-sentients and they appear to be spawned by an entirely different system.
Cienna(RB) 2019 年 6 月 8 日 上午 11:13 
Any chance of a pre-sentients version of this mod?

Pre-sentients++ hasn't been updated for ages...
Kushim 2019 年 6 月 7 日 上午 5:04 
i love this
enclaveofficer0 2019 年 5 月 18 日 下午 7:03 
best mod
Ambulatory Cortex  [作者] 2019 年 5 月 12 日 上午 11:28 
Ro-Z, I felt the same way when making it. Glad you like it!
Ro-Z 2019 年 5 月 12 日 上午 10:51 
This is really nice. I was super dissapointed by '5x primitives' in vanilla. Installing your mod and there is atleast 20 primitive civs between me and the nearest entity in a 500 star system with 1 other ai empire and only trade caravans. We each spawned in different corners and there are hundreds of primitives in the galexy but little to no space faring civs, exactly as i wanted to play. Thanks for making the experience i wanted possible
peruecke 2019 年 4 月 25 日 上午 3:00 
If you wanna go a bit more crazy about primitives, why not make them advance faster? Check out this here mod "Primitive Einsteins":
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1722826209
Pancakelord 2019 年 4 月 1 日 上午 7:33 
in case anyone is wondering, this is working fine in 2.2.6 for me
Hidden Dark 2019 年 3 月 16 日 上午 9:39 
Nevermind, a mod that dealt with Galaxy generation conflicted with it.
Shadowguardian91 2019 年 3 月 16 日 上午 9:37 
i was curious if was working casue tlord tachanka said its not working .. but i wanna try
it
Ambulatory Cortex  [作者] 2019 年 3 月 16 日 上午 5:12 
It appears to be working fine to me. Loaded up a game in the current 2.2.5 version with the slider set to 5x and it spawned in many, many primitives in different stages of development. What problems are you having?
Shadowguardian91 2019 年 3 月 15 日 下午 7:32 
does it still work
Hidden Dark 2019 年 3 月 11 日 上午 11:57 
Doesn't appear to work.
Bias Galtar 2018 年 12 月 13 日 下午 5:40 
I love you.
Ambulatory Cortex  [作者] 2018 年 12 月 13 日 下午 5:01 
I don't know if it's possible or not. All this mod does is change the value of usage_odds in special_init_02 in special_system_initializers.txt from 1.5 to 20. The actual generation of the primitive civilization appears to be elsewhere.
Roger 2018 年 12 月 12 日 下午 10:18 
I would like to know as well on what john posted if it's possible to add a option for us to type in the custom species.
johnthepatriot 2018 年 12 月 9 日 下午 8:40 
Is there any way to make the game generate primitives with modded species, like from a SW or ST species pack?
Ambulatory Cortex  [作者] 2018 年 12 月 9 日 下午 3:30 
Kevdog, I think I've fixed it, but I suspect that you'll need to re-generate.
ReđÐeαтħ 2018 年 12 月 9 日 下午 3:23 
Awesome, thank you!
Kevdog150 2018 年 12 月 9 日 下午 3:14 
Hey, really enjoyed this mod from 2.0

Just thought I would mention that primitives seem to act as starter colonies now for whatever reason, in that they consist of 1-3 pops and a reassembled ship shelter regardless of what tech level they are at.

Not sure if this has been fixed or not, since the last time I played was yesterday.

Anywho, please keep up the good work and I appreciate your effort!
Ambulatory Cortex  [作者] 2018 年 12 月 9 日 下午 1:11 
Looks like they made some changes to primitive generation. I think I fixed it; the primitives have reasonable population levels now.
Ambulatory Cortex  [作者] 2018 年 12 月 9 日 下午 12:54 
I'll check it out.
iljohn 2018 年 12 月 9 日 下午 12:49 
yea it seems theres a bug all the primitives are only 1 pop. and they no longer give society output.
ReđÐeαтħ 2018 年 12 月 9 日 上午 11:00 
It seems that primitives are in very low numbers - maybe I was unlucky but it is suspicious. Several planets had one pop only.
Ambulatory Cortex  [作者] 2018 年 12 月 9 日 上午 5:09 
Wes, it appears to work fine when I loaded it up. I'll update the versioning soon.