Crusader Kings II

Crusader Kings II

The Orders of Chivalry
766 条留言
derGraf 9 月 11 日 上午 11:10 
my favourite mod, apart from the big ones like hip or agot
Maal  [作者] 7 月 29 日 下午 11:18 
@georgiaboy4
It's somehow about how your council will vote on my mercenaries/holy order government type laws. I honestly do not remember how that part work at all.

I recall being able to pass these laws just fine, years ago. Did CKII crash or something when you tried?
georgiaboy4 7 月 29 日 下午 10:58 
@Maal: Used only this mod in vanilla, error log kicks out this: councilposition.cpp:555]: Position Already Exists!
Position: loyalist_pattern_for
Location: common/council_voting/chivalry_pattern.txt(1)

Repeats 9 times. Any ideas? Thanks for the GREAT mod.
Maal  [作者] 3 月 26 日 下午 5:38 
@nordpilled
Ask your game, not me. Outside of the female only Amazon society, which must be enabled in the game option, the only female related trigger in the mod is about being kicked in the nuts in duels and holy order stuff which doesn't play well with female ruler.

The event about summoning a potential commander only have 30% chance to summon a woman (they aren't real members of the society, they are created on the spot). You either have a really strange luck, or some weird mod conflict.

About women "being allowed", the society allows only rulers, commanders and courtiers of mercenary bands to join the society. If you a tons of martial female rulers and commanders, its not this mod's fault.
nordpilled 3 月 26 日 下午 4:27 
so i joined the round table and all commanders i summon are women. The best fighters in the world are all women. Is this some sick joke? Why are they even allowed in your orders??
LezardGraphique 2024 年 12 月 4 日 上午 1:31 
Nevermind, mod is still fun like this !
Maal  [作者] 2024 年 12 月 3 日 下午 12:48 
@LezardGraphique
Uh.. tried tooking at the code and I cannot find how/why you do not see the green/red +/-. It feels like they should appear as I see no conditionals.

I might have removed them from duels to the death for "suspense", but I cannot remember and I do not see why they do not appears in the code. Might also be some tooltip targeting issue since it uses the same events as for ranking up but with a different starting condition...

But I simply do not really have an answer. sorry.
LezardGraphique 2024 年 12 月 3 日 上午 8:56 
Also i just noticed that score doesn't show up when i start duel from the bounty board decision in the intrigue menu, but i can see info about next hit
LezardGraphique 2024 年 12 月 3 日 上午 7:48 
"And now it's been too long and I am too rusty with CK2 stuff to start messing with it again. "
Understandable argument haha

I noticed that when i get a mission to hunt someone from head of society, the score and informations about the next action are hidden ( hitting and misses chances, the green and red + and - , etc, ) when duelling, is it a bug or done on purpose ?
Maal  [作者] 2024 年 12 月 2 日 下午 4:41 
@LezardGraphique
Thanks, glad to see people still enjoying my mods.

Is it possible to replace the vanilla system? Yea I am sure it is possible, but it won't be by me lol. My dueling code is convulted and honestly deserved a full rewrite years ago to clean it up but the spaghetti code was too intimidating! And now it's been too long and I am too rusty with CK2 stuff to start messing with it again.
LezardGraphique 2024 年 12 月 2 日 下午 1:53 
Excellent mod, the duel system is much funnier and better than the vanilla one with random result, is there a way to replace it with yours ?

Cultural bonuses and societies are very good mods too, congrats for your work
Maal  [作者] 2024 年 11 月 25 日 下午 12:05 
@Balian
Look at the screenshots, the last one has the faith law visible.
Balian 2024 年 11 月 25 日 上午 10:49 
A requirement of becoming a Holy Order is, 'Pass Law: Rule of Faith', but I can't find this law anywhere
Maal  [作者] 2024 年 9 月 3 日 下午 1:39 
@Aetini
I do not use it, but there's a recent link in this post:
https://agotcitadel.boards.net/thread/3215/orders-chivalry-agot-sub-party

Otherwise, forcing the mod to be a dependant on AGOT using the alternate file inside of the mod .rar or doing it yourself following the mod's description steps will ensure that it at least work for generic stuff.
Aetini 2024 年 9 月 3 日 上午 3:27 
Is there a link for the AGOT version somewhere?
Hanno Barca 2024 年 8 月 3 日 上午 9:11 
Thanks.
Maal  [作者] 2024 年 8 月 1 日 上午 10:36 
@Hanno Barca
CK2 didn't receive any real update for years and the mod is made in a way that even a new DLC release wouldn't break it. So it should still be fine.
Hanno Barca 2024 年 8 月 1 日 上午 10:33 
Thi mod is still work?
M82 2024 年 5 月 11 日 上午 12:10 
Sadly it seems like the AI keeps dueling each other to death, even without the bounty system
Maal  [作者] 2024 年 2 月 19 日 下午 1:56 
@Kartoshka
Targeting a body type stack "penalty" on that body part, lowering the character's combat skill. The more debuff on the same body part, the more likely they have to get a real injury or even be maimed. A crit is just more damage.

The auto-duel button basically skip the system and give a result based on your trait difference and stuff if it is too convulted (the system was done before Paradox released their duel overhaul IIRC).

There's also a game rule where you can disable death from duels, it only give a health penalty if it is enabled.
Kartoshka 2024 年 2 月 19 日 上午 3:08 
Am I missing some sort of explanation or guide on how the duelling works? The tooltips in-game aren't very helpful unfortunately since they don't explain things like what the difference between a normal and critical miss is, or why you would aim for different body parts, etc. This seems like a cool mod but I can't justify using it if I might end up dying because I don't understand how the duelling works.
Maal  [作者] 2024 年 2 月 13 日 上午 10:02 
@nenyerbisnus
Documents\Paradox Interactive\Crusader Kings II\mod\The_Orders_of_Chivalry\common\scripted_effects\chivalry_socities_scripted_effects.txt

Search for:
chivalry_champion_bloodline_effect

Inside of that, look for:
check_variable = { which = chivalry_champion_bloodline_var value = 10 }

10 is the number of victories in a row needed, increase that to make it harder. There are other ways but this is the simplest.
nenyerbisnus 2024 年 2 月 12 日 下午 8:37 
Is it possible to limit or make it harder for the bloodline creation, if so how do I edit it? I'm well into 1500 and the bloodline bloat is really yish...
Maal  [作者] 2023 年 12 月 26 日 下午 5:01 
@Sergeant Non Sweat
Nop, it doesn't rely on any DLC code.
HumbleLaw 2023 年 12 月 26 日 下午 3:31 
Does it require a DLC? @Maal
Maal  [作者] 2023 年 11 月 11 日 下午 7:28 
@chaz
That's what I meant too. You are supposed to have a decision to break the holy order/merc title and return to a generic gov type.

"Dismantle your Holy Order or Mercenary band"

Or maybe not, maybe it's only available in certain cases...

It's been years, trying to remember how all that code works. I THINK that manually destroying the title make you unable to be to stay merc/holy order so you revert automatically. The event mentionned above is for when the title in undestroyable.
chaz 2023 年 11 月 11 日 下午 6:45 
Oops, sorry, I mean switch from being a merc / holy order back to Feudal. Sorry for the mistake
Maal  [作者] 2023 年 11 月 10 日 下午 7:45 
@chaz
There SHOULD be a decision in the decision menu I think?
Looked at the code and I seem to have made one, but I cannot recall exactly. It is event:

CHI.372

If you want to trigger it with the console instead.
chaz 2023 年 11 月 10 日 下午 3:56 
How do you switch from being a merc / holy order?
Maal  [作者] 2023 年 8 月 24 日 下午 9:39 
@Niishjaa
I spent a while searching the game files for a society of that name... but it is an holy order.

You could probably go into the localisation file and swap the word bektashi for something else to do the trick. without something like notepad++ to do a mass search/replace it'll take a while tho.
Niishjaa 2023 年 8 月 24 日 下午 8:06 
If i recall correctly you don't play CK2 anymore and on top of that this is outside the scope of this mod, but, i was wondering if you'd be able to remove or alter the "bektashi order" from the game. It's just mind boggling how the devs thought putting a Shiite sufi order that didn't exist until the 1500s into the game as a Sunni holy order. If i was literate in modding i would do it myself, but i'm not.
Maal  [作者] 2023 年 8 月 21 日 下午 4:52 
@Noblesse
Unfortunately, not possible.

Because the AI is not actually hiring you. Wealthy AI rulers that meet your religion or culture may send you an event to hire them. They aren't actually going to find and hire you and won't actively dismiss you, it is an automated event originating from you for inactivity. It is all automated.

This mod wasn't really designed with multiplayer in mind and I'd expect some things to break since many things are only meant to happen once in the game but many players could potentialy trigger something that just target "the player".

The entire war/merc/mission is holding together with cheap scotch tape and will collapse if looked at too hard. It was maddening to get working as it was. =.=
Noblesse 2023 年 8 月 21 日 下午 4:22 
when playing in multiplayer, is there any way for other players to interact with/hire other mercenary players? In a game with several friends and changed my gov to Mercenary but they dont have any options to hire my army during wars unlike AI rulers
b.ringquist 2023 年 7 月 16 日 下午 3:51 
Wouldn't mind an assassin's guild that isn't faith specific or just different assassin's guilds for the various religions.
Maal  [作者] 2023 年 6 月 28 日 上午 2:18 
@AcidWitch
Found and cleaned it, the background (wood/stone wall) is included alongside other society stuff for that screen, just need to mix and change colors as needed. And make the icons themselves using the masks. My photoshop is fairly old, I hope it can open properly on whichever version you have.

Now, how to send it to you... Either give me an e-mail in steam chat or send me a PM in discord at M44l. Or via other simple means you may think about.
Archivist77 2023 年 6 月 27 日 下午 10:32 
thx, if you can provide it would b awesome
Maal  [作者] 2023 年 6 月 27 日 下午 9:46 
@AcidWitch
I should still have it around somewhere...
Archivist77 2023 年 6 月 27 日 下午 9:10 
@Maal
Do you have a psd or xcf format for your beautiful society icons, I'd like to make my own in your style.
LookSkyWaka 2023 年 6 月 10 日 下午 2:11 
Huwat?! I should join the Berserkers, then! Sounds like they're more dynamic. Yeah, high risk/reward, but it's better than just waiting and stuff. Thanks for the reply!
Maal  [作者] 2023 年 6 月 10 日 下午 1:30 
@LookSkyWaka
Thanks, I spent a lot of time on this and I am glad to see people still enjoy it years later.

About the warrior societies, they have similar stuff at first, specially early powers.
Both Fighters Guild and Holy Order have bounties, FG hunt people that other people placed bounties on their heads while HO hunt heretics.

If you asked about the difference between the non-holy orders societies. For basic FG (Round Table, Ring of Honor, Sandpit, Circle of Life and Death) only difference between them is which culture can join them.
For the "non-european" ones, The Warrior Guild are like the other 4 fighters society, except no cultural limits, for maps without vanilla cultures. Same with the Amazon, except only for women. The berserkers on another hand have higher chances of wounds and death, but better rewards.
LookSkyWaka 2023 年 6 月 10 日 上午 7:27 
This is, by far, one of the best mods I have enjoyed. One reason being is, IT IS ACTIVE. No more of those secret societies that rely on conspiracy and plots, which are close to non-engaging. Definitely a must-have for anyone out there who wants interactive battles outside of de jure wars and what not.

Quick question -- and I apologize if I didn't read through the comments to see the answer for this:

What are the main differences between the Warrior Societies, apart from the Amazon of course? Any special things they do? I know that the Round Table has bounties, but do others have specialties in them? Thanks in advance.
Maal  [作者] 2023 年 2 月 7 日 下午 12:49 
@loudninja900
-Do you have a guide on wiki or anything like that?
Nan, most important information are on the mod page and english isn't my first language, maintaining a wiki is not something I can properly do.

-Also what is the best option for when they are standing there waiting for your to attack them?
If they are just "waiting" (not screaming, rushed or being defensive), then they are at "neutral". It is the default option with no up or down side, so can do anything with little worry.

-Also do Christian warrior lodges provide battlefield invincibility like the pagan warrior lodges from Holy Fury??
This mod doesn't add warrior lodge from holy fury to christian, that's another mod.
Maal  [作者] 2023 年 2 月 7 日 下午 12:49 
-How do you get formidable warrior trait and how do you upgrade it??
Winning duels (more chances in to the death duels), is one of the random reward from the training decision, completing a duel society mission, some of the warrior pilgrimage reward can also upgrade it. Do note that the higher tiers of the trait require several "success" to actually upgrade.

-Lol your mod is amazing but I have so many questions.
Thanks, I am out of touch with CKII but glad that people still like it. I'll answer what I can.
Maal  [作者] 2023 年 2 月 6 日 下午 7:58 
@loudninja900
There's randomness, but your stats matters. There's some high risk option, some low risk ones, intrigue characters will do better with faints and so on.
They'll usually give up once they have too many wounds, specially serious ones, unless it is a to-the-death battle, if you keep fighitng while wounded you are at risk of being mained or dying more. So aiming at the same body part all the time is probably the best strategy.
Maal  [作者] 2023 年 1 月 18 日 下午 1:52 
@Riekopo
mmh, it appears that since I had made a rule for bounties specifically, I've neglected to have them disabled if the Fighters Guilds are disabled as well.
Riekopo 2023 年 1 月 17 日 下午 10:15 
Confused about this mod. I have Fighters Guild option disabled but in the game it still lets me set a 400 gold bounty.
Maal  [作者] 2023 年 1 月 12 日 上午 10:40 
Thanks, nice to see people still use it after all these years!
Terranoid 2023 年 1 月 12 日 上午 4:20 
Much appreciated.
Was tweaking my CK2 and was wondering does it even work. Now know for sure.

Its one of the best mods on workshop btw )
Maal  [作者] 2023 年 1 月 12 日 上午 12:55 
Each of those triggers are in the common/on_actions file. They lead to the events CHI.3740, CHI.3741, CHI.3742, CHI.3743, CHI.3744 (depending on which it is).

It is all behind-the-scene stuff, you won't see a pop up or anything spamming you about it.
Terranoid 2023 年 1 月 11 日 上午 11:40 
How does payments for participating in battles/sieges as mercenary company works ? (or does it work ?)
I looked at event code and see values for payments, but dont see code for conditions - how does scripts know that you are besiged something ?