武装突袭3

武装突袭3

NATO US Army Overhauled [RHS]
56 条留言
󠀡󠀡 4 月 16 日 上午 5:26 
damn it
WTFłłVIPΣR 2024 年 10 月 22 日 下午 11:26 
could you please make a version of this exact mod. just with the ucp/acp camo versions of the uniforms from RHSUSAF, Just to get the classic arma 2 feel for the campaign missions.
jarrad96 [4SFG]  [作者] 2023 年 7 月 12 日 下午 6:45 
Skip that mission, I mentioned it's an issue in the description but it's not something I can fix due to how the replacement works.
MarcelineMaeEye 2023 年 7 月 12 日 下午 6:37 
The campaigns don't work. You can't enter the little birds so you get stuck at rising tensions and the first scene in drawdown
Court15634 2022 年 8 月 16 日 下午 10:16 
The Factions are very buggy when it comes to vehicles in the default campaign.
Evan 2021 年 5 月 31 日 下午 8:22 
Unfortunate but understandable
jarrad96 [4SFG]  [作者] 2021 年 5 月 31 日 下午 4:49 
Yeah, I don't think I'll get around to doing an AAF RHS specific overhaul at this point, I'm now working with the CUP and CFP dev teams so don't use RHS personally enough to keep making more new factions for it.
Evan 2021 年 5 月 31 日 下午 2:42 
Is there any update with the AA Overhaul [RHS]? I'm also looking forward for an RHS Campaign but I understand if your too busy and there's no chance
Hans(z) 2020 年 9 月 25 日 上午 8:06 
Ok thx for response.
jarrad96 [4SFG]  [作者] 2020 年 9 月 24 日 下午 4:00 
I'm rather busy with other work at the moment, but I'm not going to completely rule out an AAF Overhaul [RHS] in the future.
Hans(z) 2020 年 9 月 24 日 下午 12:36 
Hi, do you plan to add AAF conversion for RHS? It would be cool to have all RHS conversion for main campaign.
SarahTheWolf 2020 年 4 月 9 日 上午 1:37 
If I gotta skip, that’ll be a damn shame.
jarrad96 [4SFG]  [作者] 2020 年 4 月 9 日 上午 1:29 
It's a bug I know about with the base game MH-9, but I wasn't able to find out how/why it happens, and I wasn't able to reproduce it with any other helicopter.
SarahTheWolf 2020 年 4 月 9 日 上午 1:26 
Ye. I cant enter helis. Hope this gets fixed. Any ideas why this happens?
jarrad96 [4SFG]  [作者] 2020 年 4 月 9 日 上午 1:23 
Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.
SarahTheWolf 2020 年 4 月 9 日 上午 1:17 
There are bugs with the campaign with this one. In the prologue, when I am supposed to go to the bombed convoy in a helicopter, me and Adams are still on top of the building and the heli is just flying away. Then it gives me a mission failed...
Sundiata 2019 年 12 月 11 日 下午 5:30 
YES
jarrad96 [4SFG]  [作者] 2019 年 12 月 11 日 下午 4:38 
I do not plan a UCP version.
Sundiata 2019 年 12 月 11 日 下午 2:58 
UCP should just fucking die.
Holy Demon 2019 年 10 月 31 日 下午 4:36 
can you make a version with UCP camo?
jarrad96 [4SFG]  [作者] 2019 年 10 月 27 日 上午 2:02 
Also, some general AI tips-

-AI will notice if you run behind cover or concealment like bushes, and will try to aim in front of where you would be if you kept the same speed and supress that area- you can see this if you are in a squad with an AI leader and they call for you to engage targets that move behind cover, the red square will 'predict' where the enemy is, and the AI will supress that area.

-You can take advantage of this by rapidly going prone after taking cover, re-directing and moving elsewhere as they focus on supressing where they think you are.

-Target people with optics first, as they can spot targets and alert the rest of the squad better than others, as well as being more accurate at long range.

-Squad Leaders give a reaction time buff to the squad, so taking them out also works great. Closer up, target machinegunners or anyone particularly dangerous.
-Grenades can work great against closely grouped guys, particularly inside or around buildings.
jarrad96 [4SFG]  [作者] 2019 年 10 月 27 日 上午 2:02 
Are you using VCOM or other mods that modify AI? All my mods do support AI mods, and will be affected by things like VCOM, ASR, LAMBS, as well as ACE3, which can drastically affect their difficulty.

If you go into the difficulty settings you can actually turn on a health boost in singleplayer, that might help you a decent amount as well until you get better.

What you might notice is that the mod changes their armaments from 6.5 MX's and mostly red dots to 5.56 AR's and commonly with ACOGs or other optics. AI actually will be better at spotting and engaging targets at longer ranges when they have optics, but 5.56 lacks some of the bunch of 6.5, so body armour is better against them than before, so try to use that. If you are using my other Overhauls I have improved the armour of CSAT on their bodies due to them now using soviet plate carriers instead of the lower protection but all-around armour of the base CSAT.
SnazzyToaster 2019 年 10 月 26 日 下午 10:54 
Great mod it does make the AI look better, however it could just be me but the AI are now OP as hell! I'm constantly being inst dropped shortly after a mission starts and before I can even figure out where the shot is coming from. By the time I find out where its from i'm already dead.... I turned down their logic and aim but still insta killed lol wth
Borix Mein Kleiner VW 2019 年 9 月 4 日 上午 9:18 
thx bro
jarrad96 [4SFG]  [作者] 2019 年 9 月 3 日 下午 2:47 
This version of the mod uses RHS USAF weapons, hence the dependency.
Borix Mein Kleiner VW 2019 年 9 月 3 日 下午 1:16 
guns ?
jester 2019 年 7 月 31 日 下午 9:58 
You know the Army has combat divers, too. You don't have to incorporate SEAL's into an Army-based faction.
jarrad96 [4SFG]  [作者] 2019 年 7 月 28 日 上午 2:54 
Just a spelling mistake in the text, if you are looking for a RHS US Marine version of the mod it's found here- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1179946616
Ryan_Kerensky 2019 年 7 月 28 日 上午 2:39 
Looks great. But they're modeled after the U.S. Army. not the USMC as you said above. Marines don't wear multicam.
Oleg Grindstone 2019 年 7 月 7 日 上午 10:08 
My apologies, shoulda looked! Thanks for the response and your work!
jarrad96 [4SFG]  [作者] 2019 年 7 月 6 日 下午 4:18 
I have a seperate NATO Overhaul for RHS USMC already completed, try that one.
Oleg Grindstone 2019 年 7 月 6 日 下午 1:14 
Any chance you could use RHS USMC for NATO Tropic?
LeaTheVixy 2019 年 7 月 3 日 上午 7:18 
Can you fix the bug?
jarrad96 [4SFG]  [作者] 2019 年 6 月 7 日 下午 7:36 
Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.
Connor of Arabia 2019 年 6 月 7 日 下午 7:36 
I can't board helicopters in singleplayer campaign and when a level transitions you into one it despawns.
jarrad96 [4SFG]  [作者] 2019 年 4 月 25 日 下午 9:04 
Looks like RHS deleted that particular helmet and it's variants in an update, I quickly fixed it, update should be out shortly. Note this was made for the stable build of RHS, not the dev version, which may have some issues.
condottiere 2019 年 4 月 25 日 下午 8:47 
Should've posted the Blufor AAA edit here. These all spawn with no helmet for me:

B_soldier_AAA_F
B_soldier_exp_F
B_soldier_mort_F
B_support_GMG_F
Blitzkrieg762 2019 年 1 月 30 日 上午 10:36 
Yeah certain characters and their radio messages wouldn't play. It was at the part where the other squad was supoosed to radio in and say that they were in THIS building. But that part of the mission never played. Could have been a one time instance. i'll play through it again tonight and let you know if it does it again.
jarrad96 [4SFG]  [作者] 2019 年 1 月 28 日 上午 12:57 
Are you sure? Death Valley was what I was using to test the mod in the main campaign and it worked fine for me.
Blitzkrieg762 2019 年 1 月 28 日 上午 12:08 
Death valley seems to be bugged out because of this. Some units don't spawn in the building and I cant progress past clearing the town.
jarrad96 [4SFG]  [作者] 2018 年 12 月 16 日 下午 2:54 
Yes, that's a limitation with how the mod works, as it replaces the units when they spawn. If you want to make custom units use a different NATO faction instead.
julbur 2018 年 12 月 16 日 下午 1:22 
in Editor you can not change loadouts, or you can, but when you start the mission the loadout is the default M4 with P99
jarrad96 [4SFG]  [作者] 2018 年 10 月 23 日 下午 1:01 
I did not know it worked on the NIA Overhaul, I’ll look into copying the code over.
Architect 2018 年 10 月 23 日 上午 11:11 
@(4SFG) jarrad96
Your NATO NIA Overhaul mod works perfectly though. Although some units still have the default nato equipment on for some reason.
Also in the mission Death Valley, You're supposed to pick up a UAV Backpack then assemble it to use the drone.
Once i used the Assemble action, my equipment resets to a standard US Army Rifleman from RHSUSAF
jarrad96 [4SFG]  [作者] 2018 年 10 月 22 日 下午 7:19 
Not at the moment, just skip the first mission of the campaign (Drawdown 2035) - It's a really strange issue and while I have attempted to fix it I've had no success.
Architect 2018 年 10 月 22 日 下午 2:41 
@(4SFG) jarrad96 This v
Schindler's Lisp 2018 年 10 月 3 日 下午 12:43 
Do you think there will ever be a fix on ability to board helicopters?
jarrad96 [4SFG]  [作者] 2018 年 9 月 5 日 下午 2:54 
Kerry is considered unique, so the method I used to force equipment changes on him is not as reliable as I hoped it would be, but there is nothing I can really do to improve it- I made this for downloaded Workshop scenarios and other missions where I wanted new units in existing missions, and the functionality is the actual campaigns is a really nice bonus.
IronMustang 2018 年 9 月 5 日 下午 1:14 
Equipment doesn't seem to transfer over missions properly. Sometimes it succeeds, other times it resets to the original modded loadout. Any fixes?
acj2031 2018 年 8 月 11 日 下午 11:30 
Cheers mate. Will do.