Arma 3
Todt
104 kommentarer
BootlegSoldier 3. aug. 2023 kl. 3:44 
That link is not working @Resonance. Do you still have this repaired version?
Resonance 11. dec. 2022 kl. 10:16 
Hello!

I made a repaired version of Todt with fully signed server keys, and I think I fixed most of the texture errors as well. The link is here, as someone suggested I put it here.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2889941401&tscn=1670760731
[PTH] Gelly Rogers 2. juni 2022 kl. 19:00 
This map is awesome! Great work. Is there a chance you could sign it though please.
George Droid 10. feb. 2022 kl. 9:56 
warzone pacific
Insanireus 26. apr. 2021 kl. 10:35 
I'm pretty sure the train is used for carrying ammunition and heavy materials from the port to the factory.
Jeb Bush 19. apr. 2021 kl. 13:43 
if its an island in the pacific then where does the train go to????
Charlie 30. mar. 2021 kl. 7:01 
Gut!
GodsFist 28. dec. 2020 kl. 23:16 
What a Brilliant terrain Variable, I love the Port with Sub Pens and the Train Yard. Thank you!!!
Predator14 11. dec. 2020 kl. 14:31 
Can you make the objects available in the editor?
Cpt. McSausage 3. dec. 2020 kl. 18:53 
Any chance we'll see some more Wolfenstein-esque bits?
ADM Adama 10. juni 2020 kl. 19:36 
This mod bears my surname.
Twiggel 15. feb. 2020 kl. 5:49 
heyhey I hoop support is still active . I have a question those LST-I how did you get those in the map I can't find them anywhere ? pls help me
MikeyRyu 5. jan. 2020 kl. 15:00 
After actually playing this map for a WWII OP with my unit, we've experience alot of map bugs, mainly certain buildings wouldn't let us go down stairs, and we seemed to clip through majority of the props. not sure if you've notice this yourself. but still amazing map
vladchitoroaga 7. okt. 2019 kl. 9:48 
what a visual treat, wow!
FearsomeSamurai 13. aug. 2019 kl. 16:25 
Im getting a Wolfinstein feil from theis its very cool
Vulkan 5. aug. 2019 kl. 13:24 
Could you add these models so they can be placed via Zeus and 3DEN? That would be fucking cool.
Lt.Maclean 14. juli 2019 kl. 22:11 
The static models you have listed is it possible to make them Static objects as a seprate mod so they are of use in the editor.
Kolljak 29. apr. 2019 kl. 7:18 
Are the models in game.?
HerrHelix 16. mar. 2019 kl. 12:28 
where is the ratte?
Spiky38 5. feb. 2019 kl. 14:53 
Very interesting map, but it has alot of problems and unfinished things, I hope you can update it!
Woozle 10. jan. 2019 kl. 15:58 
This feels like a battlefield 1942 map, I love it.
ᛣ Munin ᛉ 15. dec. 2018 kl. 8:10 
Is it possible to fix up the bugs in the underground bunker system and add AI pathfinding? Would like to see ai trying to breach it.
Diffie303 1. nov. 2018 kl. 12:11 
Hey !! :) ......unbelievable work !
keep it up 4 my mind ..;) for a Nazi-Alien-Zombie 007-Bond-Story.

or a freaky RP-Gaming with a timemachine-mindfuck-rising to 1944 ..... ;)

or something like that ......
Fats 27. okt. 2018 kl. 4:56 
what mods are required besides cup terrains core?
The Don 25. okt. 2018 kl. 9:56 
After seeing this map. I think its really good. It has so much stuff to do.
robgray026 21. okt. 2018 kl. 15:46 
this my favorite map so far
Socialist_Bismarck 6. okt. 2018 kl. 16:10 
Nevermind, just found it
Socialist_Bismarck 6. okt. 2018 kl. 16:06 
Where is the ratte?
ARMTRULES 20. sep. 2018 kl. 20:06 
This map has a few qwerks but it's amazing! My only suggestions is a conntected rail system and a wall fixes in one of the bunkers
Powerstriker46 9. sep. 2018 kl. 7:24 
respekt for this map, I've send you a friend request because I have some questions about your map
wfx79 6. sep. 2018 kl. 16:04 
amazing work,you are the best ,please make the models avalible in the eden editor ,like flak88 spotlight and such the other things
NateRate the Narrate 29. aug. 2018 kl. 19:41 
The giant underground room with the P-100 Ratte seems to be messed up. That whole complex has missing walls and ladders and stuff like that, like you stopped building it halfway through lol. I don't know if its on my end or yours but its worth checking out.
Grandpa Gropes-A-Lot 18. aug. 2018 kl. 1:31 
please please please make the models avalible in the eden editor, theyre amazing but you made the scope different and it makes me saaaaad
Archi 10. aug. 2018 kl. 15:06 
Your mod made it to the top 5 workshop mods list of July! Thank you so much for providing us with awesome content for free!! <3 https://www.youtube.com/watch?v=dNR-ERcSDro
NICΞKYPΞ 7. aug. 2018 kl. 7:56 
Nazi Parols are not allowed :D
vladchitoroaga 6. aug. 2018 kl. 20:57 
this is amazing
Tactictard 5. aug. 2018 kl. 16:49 
What is that music in the video.
robin 5. aug. 2018 kl. 13:31 
is that a mission too or just the map (not just like its ba i think it looks great)
The Cucked One 5. aug. 2018 kl. 7:57 
Best name for a mod ever big oof
Merlon 5. aug. 2018 kl. 0:28 
In my findings I can tell this was rushed together upon inspecting fine details there are many bugs and things do not make sense and are out of place. I like the idea. The execuction is poor. This needs ALOT of polishing.
⚜SnowTora⚜ 4. aug. 2018 kl. 21:42 
this map is beautiful and ver y well made, great job
Armography 4. aug. 2018 kl. 19:55 
@SchwackerSix You can download and import the assets to arma yourself but it's a config nightmare, but i agree i think the assets should be published

Virtus 4. aug. 2018 kl. 19:32 
You MUST release all the WW2 assets in this map. The Gustav, the Zepplins, the ships, Jesus fuck it would make the scenarios so much better!
ROTAHOE 4. aug. 2018 kl. 6:02 
Hey its ya boy ϟEEK & Deϟ✠roy
B3ndER 3. aug. 2018 kl. 21:07 
Haven't bee able to find the Wolf Lair's HQ, any hints? TIA
TETO™ 3. aug. 2018 kl. 19:44 
This gives me an orgasm, well done to the creator
Arboc55 3. aug. 2018 kl. 19:02 
this map has great potential. all it really needs is some refining and it'll be perfect.
DogOne 3. aug. 2018 kl. 19:01 
@Variable.A ...awesome work on your map love it !!
Will assets ever be available ?, so I can use them in other maps in editor like more WWII Europe based maps. thank you.
Sabre One 3. aug. 2018 kl. 17:55 
Yes it's possible to hide terrain objects, but I need the specific class names to find them. Otherwise I'm just making generic wildcard names which could delete stuff I don't want deleted.