Stellaris

Stellaris

Overpowered (Cheat Edicts)
245 条留言
Fheo  [作者] 11 月 11 日 上午 8:47 
@EclipseYumm
Iirc It does not overwrite any content, so the load order shouldn't matter.
EclipseYumm 11 月 11 日 上午 12:44 
Where should this go in the load order?
Fheo  [作者] 10 月 12 日 上午 1:31 
@Jojojay Late response, I know:
Did you wait an ingame month for the edicts to take effect? Which edicts do not work? Do they not show up? Multiplayer is not "officially" supported.
Jojojay 10 月 5 日 下午 1:13 
Does not seem to work in the current version! (in multiplayer at least)
dmen 9 月 22 日 上午 5:18 
the pop growth and pop assembly arent doing anything for me. i do have other mods. just asking to make sure its working for everyone else
Polstrong 8 月 10 日 上午 1:48 
Okey, thanks
Fheo  [作者] 8 月 10 日 上午 12:52 
@Polstrong The AI might be bugged with free edicts, and would use them regardless of ai_weight.
For general questions, see https://stellaris.paradoxwikis.com/Modding , the Stellaris Modding Den Discord, or the official forums.
Polstrong 8 月 9 日 下午 2:46 
What value i should use exactly to keep this untouched when i want it untouched ?
Polstrong 8 月 9 日 下午 2:35 
btw, got a question, how could i add a decision that would make just the pop stop decading and/or growing on the planet ?
Polstrong 8 月 9 日 下午 1:09 
Btw, how to make AI being able to use some edicts ? And will they use it smartly enough to not mess up their empire ?
Polstrong 8 月 9 日 上午 2:16 
Yes sure, thanks
Fheo  [作者] 8 月 9 日 上午 2:10 
Be aware that the mod's files might get overwritten every time the workshop item is updated (even if it's just a version change). So make sure to create a local copy if editing the files.
Polstrong 8 月 9 日 上午 2:04 
Oh, i guess i can just delete what i don't really want
Polstrong 8 月 9 日 上午 2:04 
Ok, thanks for the answer
Fheo  [作者] 8 月 8 日 下午 1:54 
@Polstrong There's no way to filter or sort, sry. I don't think it would even be possible to add. At most there could be categories of edicts, but I'm not really working on the mod anymore.
Polstrong 8 月 8 日 下午 12:56 
Is there a way so just filter edicts you want to see ? I mean, there is so much of them and i'll clearly not use most of them, is there a way to sort it out so ?
Fheo  [作者] 6 月 26 日 上午 11:18 
@Jedi Ranger Kendor imo not really, sry
Used to be able to, but there was a "bug" in the AI logic that they would enable free edicts even when ai_weight was 0, so I had to disable them completely for AI.
Jedi Ranger Kendor 6 月 26 日 上午 11:11 
Is there any way to get to AI to keep using these edicts if I go in and manually turn it on for them?
Fheo  [作者] 6 月 12 日 下午 1:37 
@QuantumX
The edict "Show overpowered modifiers" needs to be enabled for the others to show. If that one isnt showing up, then the mod is not installed correctly.
QuantumX 6 月 12 日 下午 1:22 
Do you have to do something to get these to show, as they don't show in my Edict Screen?
Fheo  [作者] 5 月 26 日 上午 10:29 
@alfharobby tl;dr no, there isn't.
The ascension perk edicts are outdated and do not relate directly to the perks from the other menu. Adding requirement changes would take too much effort to maintain.
alfharobby 5 月 25 日 下午 3:31 
is there cheat that enable Ascension Perk & Tradition & Skip the requirement to unlock it?
especially the one from other mod.
SVaughan 5 月 11 日 上午 2:41 
I just got off of a ongoing run. The mod will not display the modifiers from the edicts @Quickzombie . This appears to be a feature. Not a bug. It'll only display whatever income you have for that resource specifically, but not what has increased it. Same goes for research, and everything else.
Fheo  [作者] 5 月 11 日 上午 2:03 
When you enable/disable the edicts your monthly gain should change accordingly. I don't think the effects of individual edicts are displayed in the resource tab.
Quickzombie 5 月 11 日 上午 12:18 
Played a few months game time now. All resource boosts don't work for me but when I hover over say unity I can see the boosts from the your mod but nothing is displayed over the resource values
Fheo  [作者] 5 月 10 日 上午 5:55 
@Quickzombie
Did you wait until after the end of the ingame month? Which resource boosts in specific?
Quickzombie 5 月 10 日 上午 2:30 
the resource boosts dont seem to be working after 4.0.
GBL20K 5 月 9 日 上午 9:17 
you just saved my ass man thanks
Fheo  [作者] 5 月 9 日 上午 9:15 
GBL20K 5 月 9 日 上午 8:20 
legacy? 3.14?
Fheo  [作者] 5 月 8 日 上午 9:33 
@SaGa0
see description: "- The AI should never be able to pick any of these edicts"

Also, all edicts will disable when you switch to other empires via console
SaGa0 5 月 8 日 上午 8:53 
Is it only applicable to players?
Fheo  [作者] 5 月 7 日 上午 8:23 
@ArmedReaper
Make sure you're on the newest version of the mod. Resubscribe if needed. Are you on Stellaris v4.0?
ArmedReaper 5 月 7 日 上午 5:11 
I get a repeating daily, empty event. This is the only mod I have enabled.
lobosan 5 月 5 日 下午 10:07 
thank you!
Jojojay 5 月 5 日 下午 3:48 
Hey, This seems like it might be breaking multiplayer! when me and my friend both had this mod running, the connection was stalling out on "connecting" whenever we tried to join eachother's servers. it worked when we disabled it. It could just be that the new stellaris version is buggy though.

Update: Disregard, seems to be working now. IDK if it was stellaris or the mod that caused the problem.
Fheo  [作者] 5 月 5 日 上午 11:59 
Updated to v4.0.
Fheo  [作者] 5 月 5 日 上午 11:58 
@NuEvE
A multplier for organic pop assembly does not seem to exist in the game, or at least I couldn't find it.
Bonekit 5 月 5 日 上午 1:58 
When can we expect an update? Currently i get an infinite loop of pop ups, can't play.
NuEvE 4 月 4 日 上午 12:18 
Could you maybe add Organic Pop Assembly speed edict? Because all I saw in the edict only had the mechanical one.
honestonion 3 月 26 日 上午 6:09 
I don't believe so the only speed mods i can find are absolutely crazy ones that affect everything at once rather than just starbase speeds.
Fheo  [作者] 3 月 25 日 上午 10:05 
Some edicts like resources will only take effect after the turn of an ingame month. Also, some build speed modifiers used to be bugged in the base game, don't know if that has ever been fixed.
honestonion 3 月 25 日 上午 9:14 
Hi, for some reason the star base ones do not seem to be working as well as mega-structure speed and i don't think the planet build speed one does either. I also didn't notice any difference with resource boosts. Thank you!
Thorion 2 月 19 日 下午 4:52 
I genuinly dont remember commenting this, I thought I just got the mod and tested it for myself xD
Fheo  [作者] 2 月 19 日 上午 9:21 
@Don It does have Empire Size Edicts. -25%, -50% (, and -75% when combined)
Thorion 2 月 18 日 下午 11:33 
I didnt think it would come to me using a cheat mod... Does this have an edict that decreases empire size (or decreases the effect of it)?
Fheo  [作者] 2024 年 12 月 24 日 上午 2:10 
@ExpressMonkey
Hello, I don't remember there ever being anything in this mod that could remove negative traits or the heir. Could this have been a different mod maybe?
aigidion3 2024 年 12 月 23 日 下午 4:08 
Awesome mod, many many thanks
ExpressMonkey 2024 年 12 月 22 日 上午 9:56 
@Fheo Hey, first of all, this mod is fantastic, thank you! I was just wondering, has something changed where we can no longer remove the heir, or get rid of negative traits?
mjolnirCSOcarrier 2024 年 11 月 26 日 上午 11:00 
@Fheo Oh that's great, thank you for taking the time to adding my requests in, few mods have excavation and rifts boost without me relying beelining to get them the hard way.