Cities: Skylines

Cities: Skylines

Better Cemetery AI
45 条留言
Eg0isT 8 月 15 日 上午 2:23 
mod doesn't work anymore
skellywag  [作者] 2023 年 9 月 5 日 上午 2:15 
@77halley77 Can you please raise an issue in Github with a screenshot of the error.
77hailey77 2023 年 8 月 27 日 下午 12:00 
My game is telling me that this isn't made for my game version. Is there a version for the latest update of the game?
jorgecardenastoro03 2023 年 1 月 5 日 下午 6:13 
Thats why i use Crematories mostly to be honest
skellywag  [作者] 2022 年 11 月 29 日 下午 9:51 
@Imperitor yes
Imperitor 2022 年 11 月 22 日 上午 7:24 
Hi, it's working?
Gruul 2022 年 10 月 18 日 下午 5:28 
Well, cemeteries are contantly being emptied regardless of capacity.
scalevvizard 2022 年 9 月 17 日 上午 2:26 
work?
RZ_new 2022 年 1 月 14 日 上午 8:09 
Cemeteries no longer empty to other Cemeteries. They will only empty to a crematorium.
THX
Awesome
:steamthumbsup:
杨子英 2022 年 1 月 8 日 下午 8:25 
更好的墓地AI

特征
- 一旦达到2/3满,墓地将开始动态清空到火葬场,避免墓地变满。当尸体动态清空时,它们将继续捡起尸体。
- 墓地不再空置到其他墓地。他们只会清空到火葬场。
- 使用自动清空模组工作正常。
- 没有已知的冲突与其他模组。
- 适用于自定义墓地资源。
MarcoE134 2021 年 2 月 7 日 下午 3:59 
It's good
Ilion 2020 年 12 月 3 日 下午 6:30 
My experience:

Pro -- This mod was good about spawning the hearses to empty the cemeteries. With the AutoEmpty mod I use, sometimes the emptying hearses have a difficult time spawning.

Con -- It broke the "limit service vehicles to their district" mod I use.
RZ_new 2020 年 9 月 7 日 上午 6:56 
Suggestion: add a option for empty to the nearest crematorium only.
Aziz 2020 年 1 月 15 日 下午 8:35 
Thank you Sean for making this mod
This mod is important for me and for many players
janemos 2019 年 12 月 12 日 上午 7:41 
Secretly hoped you did the same with the landfill... Haven't found a good mod for them in the workshop. This cemetery mod is more usefull though, so thanks!
janemos 2019 年 12 月 12 日 上午 7:29 
This is exactly what i was looking for! Well, this, or anything that makes a cemetery function more or less like a normal one.
Hope i don't get any of the problems others report. Don't have them yet anyway.
GHYNG 2019 年 11 月 30 日 上午 8:50 
you just saved my game
DestroyAllFlashlights 2019 年 10 月 25 日 下午 6:28 
I don't like how this generates infinite hearses. Most of my traffic are hearses, thousands of them. They're all transferring bodies between two cemeteries. Worthless, utter trash.
SteelCrow 2019 年 10 月 1 日 下午 1:30 
why is my budget 200% but i only have 2 out of 32 service vehicles in use? For each city service building even if the city is piling up with garbage or dead people each service building only sends 2 vehicles WHY?
Dr. Tobillo 2019 年 9 月 10 日 下午 11:50 
It was working just fine when I first downloaded it but recently it seems that it doesn't work anymore. maybe there was a new update to CS and the mod stopped being compatible, but I didn't realize it was not working until I got a massive deathwave and all the cemeteries collapsed :/
Bud_Spencer 2019 年 9 月 7 日 上午 7:57 
DON´T WORK the city will die.
Pariah 2019 年 4 月 28 日 上午 2:39 
Works great, thanks! :) I found this one for landfill for those who were asking about it... https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1661072176&searchtext=landfill
地铁旁公寓要吗 2019 年 4 月 17 日 上午 2:32 
THX
leftbehind 2018 年 11 月 16 日 下午 7:52 
This mod doesn't seem to be working after enabling it. Are there any incompatibilities with Service District Limit 3.0? Also, I've used Customize It mod to reduce number of hearses and capacity of my graveyards and crematoriums, could that pose issues? In addition, I've used AVO to reduce capacity of hearses down to just 2. I'm also using BTB Body Storage assets (a graveyard dressed up as a morgue) instead of normal graveyards. Iit seems graveyards are not emptying so was wondering if any of those changes could be responsible (looking at source code I don't see any obvious issues with the changes I've made using other mods/assets).
JayDee 2018 年 9 月 29 日 上午 1:41 
We also need something like this for landfills.
ehsnils 2018 年 9 月 26 日 上午 10:04 
This seems to work fine for me. But I'd like the same for landfills.
skellywag  [作者] 2018 年 9 月 14 日 上午 3:10 
@Øuantum3 & @Gun - I wasn't able to replicate these issues. Feel free to raise an issue on the Github page to discuss further :)

https://github.com/seanke/BetterCemeteryAI
Øuantum3 2018 年 9 月 12 日 下午 8:47 
Hi mate! this mod is a very clever solution boron from a very methodic mind (yours). I appreciate your mod because of that, but I have a question. How does impact on the death graphs? I have no deaths, 0 deaths. And 0 births somehow. It happens since I installed this mod because of the graph. Before the mod, there were death people, after the mod there weren't anymore. Is that due the mechanism you invented? Thank you in advance for the mod and for your answer!

:)
hugeblank 2018 年 9 月 5 日 下午 11:01 
Why this isn't implemented into the main game is beyond me
chapp 2018 年 8 月 17 日 下午 7:11 
OMG IT WORKED THANK YOU SO MUCH
buthed010203 2018 年 8 月 10 日 下午 11:32 
I should say though, the dynamic emptying works great :D
buthed010203 2018 年 8 月 10 日 下午 11:29 
It doesnt seem to work for me, the cemeteries empty into eachother like before and if they are all trying to empty at once the forced extra hearses dont appear so its a choice of always having a full cemetery or waiting like 5 hours for each of them to empty...
skellywag  [作者] 2018 年 8 月 7 日 下午 12:50 
@Gun thanks for letting me know. I'll take a look today.
Gun 2018 年 8 月 7 日 上午 9:46 
After the update cemeteries are emptying, but at a limit of 100 corpses for the vanilla cemetery.
Also the deathcare info view shows doubled values for corpses and capacity.
Tested with launch option --noWorkshop and only this mod installed local.

So it works somehow, but i doubt it is intended to work this way.
Can anybody confirm this behavior?
kjblank 2018 年 8 月 3 日 下午 12:37 
Great Mod. It also forces cemetaries and crematoriums to use more hearses. This dramatically shrank the amount of each I needed. And I'm using some cemetaries and crematoriums that have large capacities, ranges, and potential car counts.
M I N I 2018 年 8 月 3 日 上午 7:53 
Great mod. Relatively simple, but has a huge impact. Good work
Gun 2018 年 7 月 30 日 上午 8:52 
Thanks for updating! Here are the links if still needed:
1K - Realistic Working Cemetery (free placing)
9K - Cemetery Pack (Body Collector)
I will now test it myself. :)
alborzka 2018 年 7 月 30 日 上午 4:26 
much more realistic update, thank you! :D
skellywag  [作者] 2018 年 7 月 30 日 上午 3:28 
@Gun. I have made the change to start emptying at 2/3 full instead of at 2000. Should work with your cemetery with 1k slots now :steamhappy:
skellywag  [作者] 2018 年 7 月 29 日 下午 12:31 
@Gun yes it's set to a constant 2k limit. I'll change it to start emptying at 2/3 capacity. If you could also please send me the link to the cemetery you are using I'll test to make sure it's working before updating the mod.
Gun 2018 年 7 月 29 日 下午 12:21 
A cemetary with 1K slots does not empty. Is the limit set to constant 2K? If so, it would be great to have the limit beeing calculated by max. capacity.
Tested today with all the essential mods without any issue. (no Real Time or Rush Hour)
watertown30 2018 年 7 月 29 日 上午 11:53 
Yeah we need to see what mods this may or may not work with. There are a few major mods out there that I think might not play very well with this like real time or what not. Im gonna give this a go to see myself.
Gun 2018 年 7 月 28 日 上午 2:41 
Cool! :47_thumb_up:
skellywag  [作者] 2018 年 7 月 28 日 上午 2:38 
@Gun Yes, I am writing a Better Landfill AI mod next.
Gun 2018 年 7 月 28 日 上午 2:29 
Works as intended. Thank you. (have not checked compatibility with other mods)
Are there any plans on adding the same functionality for landfill and snowdump as an option or separate mod?