安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Fatal Error.
Results in a thumbs dahn from me bud.
I've knocked together a layout i reckon will work... if you get the time see if it could be done
http://i1290.photobucket.com/albums/b533/daniel_mcgurk1/whiplashdesign_zpsppmtubd3.png
-Added a new short loop route, as suggested by DanMcG
@I was downed! I I don't know if adding water would work that well. From what I've seen, there's no water physics or anything like that in this game, so adding a river wouldn't be much different from adding a dip in the track. I'm not sure if adding the half-pipes would fit with this track, but it would definitely work with the next track I'm working on. Thanks for the input!
Only thing I wanted to ask... can we some non-figure 8 tracks?
I really like long 50 laps races but the crossovers destroy half the field by lap 10
If you can look at it please let me know
-Changed road texture
-Made road's edges more distinct
-Shaved off unaccessible parts of the map, reducing grass count & improving stability
-Tweaked the AI on the north circuit so that the AI runs into trees less
Old: https://i.imgur.com/I9ahkKR.jpg
New: https://i.imgur.com/eifZpjr.jpg
The contours of the border of the track ...
For the future I think to create rally areas ...
Can you share your experience on creating a track on the video? (for the deaf ones!)