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`player_crit_multiplier_table` and `monster_crit_multiplier_table`
`value` is dmg multiplier - in vanilla it's 1.5 for 150% of max weapon damage
Enemies also crit slightly more and stress party a lot
I suggest lowering the crit damage reduction a bit, to around 20-30%, instead of 50%, that may help to still one shot enemies, but reduce obliteration of bosses.
And keep the vanilla value of: "Target: 10 stress (100%)"
But revert the modded value: "Party: 5 stress (75%)"
Because with your mod you've reduced the stress of high crit classes, but you've overall increased their crit chance and increased the overall stress reduction of their companions, which seems to add a net positive stress heal.
That's my feedback, I'm going off of feeling here, take it with a grain of salt.
I don't believe the crit chance is the problem, so keeping the -2% crit reduction should be fine, I wouldn't increase/decrease it.
The problems here are numbers, too much stress heal/too high crit dmg reduction (crit damage at +10% might as well make the crit damage non-existent).
(continued...)
"exessCritMult": 0.5,
"excessCritMult": 0.5,
I was comparing it with the original "rules.json" file and I couldn't find this one "exessCritMult" in there. Maybe it's a typo or that's intentional? This one "excessCritMult": 0.5 seems correct and is present on the original file.
Again, thank you.
Oh I understand it completely. I was just saying that you won't gain any benefit from the acc > crit against high dodge enemies, as you wouldn't have any 'surplus' acc. So if that were the case, you'll simply be taking a hit to your crit by the reduced 4%. Assuming that's how it works.
If I understand the concept correctly, then dodge doesn't reduce your crit chance, afaik, but if you manage to have so much accuracy, that you completely negate the dodge of the enemy, then the additional accuracy is converted into crit chance (50% of it).
So you if your acc is 100, monster dodge is 0, you will have 2.5% crit chance bonus
One question though; how does the 'excess acc to crit' work?