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=== EquityTonic Errors ===
<...>\steamapps\workshop\content\333640\1453122709\Homonostrum_Tonic_Applicator.cs(12,13): error CS0200: Property or indexer 'IPart.Name' cannot be assigned to -- it is read only
== Warnings ==
None
Not terrible, but not ideal considering what most people want this mod for, which is the ability to somewhat fairly, gated by RNG, implant mutated characters.
Folz_MutagenTonic
I enable the mod, wish for the injector, use injector, use cyber terminal, press "ctrl +." to wait 100 turns, and keep waiting untill the effect of the tonic ends. AFTER it ends i save and exit. Then reload to feel safe. I now have a mutant with two cyber parts and it feels RIGHT
So changing the title on the workshop should fix the mod if you re-upload the file..?
>"Title":"Equity Tonic: Balanced Bridge Between the True Kin and Mutant Worlds: *Fixed*"<
This line is the problem. The game tries to create a file using the title, but the filename is invalid because it can't contain the following characters: \ / : * ? " < > |
By simply changing the title to EquityTonic, it approves correctly.
My suggestion would be to add the "Balanced Bridge Between the True Kin and Mutant Worlds" part into the description, at least in the mod itself.
Go to the workshop's download location for CoQ mods:
C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\
Copy the directory named "1453122709" (this mod's ID) into your CoQ mods directory:
%UserProfile%\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\
(or %LocalAppData%\..\LocalLow\Freehold Games\CavesOfQud\Mods\)
Then approve the mod the normal way.
You'll see the mod listed twice, it should be the top one.
Thanks for this mod! Will see if it works later
2) Oops I'll add that to the description. "Folz_HomonostrumTonic"