安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Ended up cheesing part of it by a portal set just near the fizzler sideways. Funneling up from there, I could shoot the portal to re-position the cube on the button, then hold S for a little to land on the top ledge without the intended "do it from the funnel itself" angle. Looked at the video to see what the intended solution was and I didn't cheese that much of it, but still.
Had me going around in circles absolutely! Clever level.
I could make it that you can't portal there, the question is if it's really necessary. With such a short puzzle you don't lose any progress by restarting the map if this thing would happen accidentally.
To fix it its simple: Just unportal the floor tile which is facing the dropper, assuming it wont damage the solving process.
Like any puzzle with a cube dropper and a tractor beam, whenever the beam is aimed directly at the dropper from below, it makes the next-cube-to-be-dropped to fly in that small spawn area inside the dropper, when u force the dropper to drop a cube, it will keep the already-existed cube to float inside the dropper while spawning another cube, thus making 2 cubes inside the dropper. When this happens, its impossible to drop a cube regardless if there is a beam directed at it or not.
A few screenies to show what i mean:
Pic #1
Pic #2
Pic #3
Btw, having a pressure/pedestal button wont fix this.
The solution statisfied me much more. I really like this test, well done for making it !
Now, let's try the "regular" one :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=174292392