Dungeon Defenders

Dungeon Defenders

The Mothership
38 条留言
DodoReaper (づ ̄ ³ ̄)づ 2014 年 12 月 17 日 上午 10:40 
nice
BurgerFlipper883 2014 年 12 月 3 日 下午 1:12 
hi
Dunktimestories 2014 年 9 月 17 日 上午 10:47 
i love his maps make more pls :*
Le_Maximusaurus 2014 年 6 月 18 日 上午 8:40 
It lags for me
DeanSwan 2014 年 4 月 1 日 上午 5:25 
looks prety cool dieing to play it
Bignastycupcake 2014 年 3 月 30 日 上午 11:11 
I like it, I can't wait when your done with it.
егор помидор 2014 年 2 月 5 日 下午 10:41 
кто здесь руский?

Hoes Mad ♪ 2014 年 1 月 11 日 下午 7:11 
to epic

Rudest Buster 2014 年 1 月 11 日 上午 9:11 
EPIC
Grumpy Killer 2013 年 12 月 28 日 下午 9:11 
cool map
Samuel (bmst) 2013 年 12 月 23 日 下午 8:18 
cool map
AlexShack 2013 年 7 月 22 日 上午 10:38 
gh
PotterDeMana 2013 年 7 月 20 日 上午 11:10 
Very good map
Goat Feet 2013 年 7 月 13 日 下午 12:14 
This is indeed a thing.
The Other Wes  [作者] 2013 年 6 月 28 日 下午 12:24 
Latest update is a small one, it simply updates the map overlay and takes out the copters for the time being as they are causing problems on nm.
✪ Sephiroth 2013 年 6 月 22 日 上午 5:38 
i subscribed it but it didnt work
The Other Wes  [作者] 2013 年 6 月 17 日 下午 9:55 
That problem should be fixed now, thanks for bringing it up Charizard :gordon:
The Other Wes  [作者] 2013 年 6 月 17 日 上午 11:19 
Hey, I'll take a look at that
GrandmaShark666 2013 年 6 月 17 日 上午 6:49 
It is a good map but it has a bug in it. When I played it on insane hc, the monsters didn't move except for the wyverns. It made me kind of annoyed because it took so long to kill the monsters when they didn't come towards you. Other than that it is a great map, I will probally vote for it if the bug is fixed.
The Other Wes  [作者] 2013 年 6 月 16 日 下午 2:49 
I'm trying to fix the nightmare enemies, so try to play on other than nightmare until then
The Other Wes  [作者] 2013 年 6 月 12 日 下午 5:18 
Doing a large change to the design of the ship on the outside, here is a sneak peek. [i.imgur.com]

Still an amount of time
The Other Wes  [作者] 2013 年 6 月 7 日 上午 11:34 
A sneak peak of what's to come
http://youtu.be/v-rb33CvUis (Uploading right now, but you should be able to see it shortly)

These are going to be added shortly. The alien is not quite done, needs some animations but he will be in the next update, see if you can find him (not too hard)
Nexussfire 2013 年 5 月 30 日 下午 7:35 
You should put some sort of vertical kill volume around the ship at some distance. I literally Low-grav jumped my way to Earth and back on my squire.
The Other Wes  [作者] 2013 年 5 月 28 日 下午 8:43 
Added a second crystal on the roof, helps with the pathing I find.

Making some other small changes, an update should be soon (within a day or so)
The Other Wes  [作者] 2013 年 5 月 25 日 下午 5:24 
Update: Some minor balancing and some decal work on the floor
The Other Wes  [作者] 2013 年 5 月 24 日 下午 7:16 
New update includes some friendly ufo's that help you navigate the map quicker, they are in the 4 corners.
The Other Wes  [作者] 2013 年 5 月 24 日 下午 5:18 
Added some newer screenshots, and did a slight change to the geometry.
BurgerFlipper883 2013 年 5 月 21 日 上午 7:37 
dom bane
quoffee 2013 年 5 月 18 日 下午 12:10 
Cool map, I would love to know how to make maps, I've always wanted 2fort to be a map on DD, or some other tf2 map, like a payload map, enemies and blu spawn, core at red, and on 2fort, crytal either side, and then again you could have the MvM maps, would ove to see these worked on by someone :/
💃I'VE GOT ALL THE BAT8💃 2013 年 5 月 17 日 上午 8:53 
Aliens wear wooden sticks? :P
The doctor is in 2013 年 5 月 16 日 下午 11:51 
out of this world :)
^_^Cookies^_^ 2013 年 5 月 15 日 上午 11:12 
Cool idea. I will have to try it! :D
The Other Wes  [作者] 2013 年 5 月 15 日 上午 10:27 
I'm doing an update right now which should hopefully fix the lighting, give a more reasonable amount of mana and make the opening to the dome easier to see on the map. (This is just a quick update, I'm working on some more fixes and stuff now)
p 2013 年 5 月 15 日 上午 10:22 
good idea looks nice i am going to try it out
Nexussfire 2013 年 5 月 15 日 上午 9:55 
And lastly, I noticed you're getting that attrocious lighting bug where everything is shadowing in as you get closer to it. Resetting the ambient occlusion settings (which is what causes it, from what I have experience) to their defaults should fix that problem. And make sure your Lightmap resolutions on your static meshes are set to something like 32, or 16 or even 8. Lower = higher resolution. Should also help in keeping the lighting bug like that from happening.
Otherwise it's looking great so far! Keep it up man. Only a month to go!
Nexussfire 2013 年 5 月 15 日 上午 9:55 
Great idea. Something I was considering doing a while ago myself! So kudos for doing it first!

Few things :
the pathing on the outer disk is so open that spawns aren't too focused in their goal of getting to the crystal(s). Maybe find away to tighten that up a bit more. Since low grav does make getting around a bit slower.

The doorway into the bridge of the ship, put some kind of marker down so it's a bit easier to see/find. I ran around the disk a couple times and missed it completely. lol.

And this last one is only if you feel you have the time to spare, I think you could afford to make the bridge a bit more interesting in its shape. I.E dropping the floor in the center a little so that its more of a convex or cone in shape.
Mudokon#94 2013 年 5 月 15 日 上午 8:58 
Yay! Awesome Wesley! :D
Sponge 2013 年 5 月 15 日 上午 8:57 
This is a fucking awesome idea +1