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报告翻译问题
ace_medical_selections = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"];
publicVariable "ace_medical_selections";
They work perfectly fine when outdoors.
Thanks for your comments and feedback
He used a revive MP script, and it works fine with my Mods
they have to fall unconscious, and don't forget to add the variables to stop the Alien attack:
name_unit setvariable ["Alien", true];
name_unit setvariable ["Bad", true];
otherwise, the Aliens'll continue to attack the players also when on ground..
The issues is I use my own modified AIS wounded system that I modified that playable units will never die only go unconscious incapacitated the mission ends when all the playable units are incapacitated. I call it the last man standing mode. The issues is that your mod kills any playable unit it overwrites my script. How are you causing death or injury to the units obviously it's not through projectile or falls. In my script I have some code running in a file that will not even allowed for death while underwater and unconscious. I don't want your alien script to kill my units I just want them to make them unconscious can that be accomplished. Thanks Avibird
Nul = [_unitplayername] execVM "max_alien\scripts\xenoP_init.sqf";
https://streamable.com/vi4ngr
nul = [Player] spawn alien_FNC_MTA;
(Of course with my alien addon actived)
@Jacx it should work
@DWC_JACKAL inside the Init player Unit
@crazytails it depends from the spawn scripts You used, try the scripts by Phantom missions