安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






On Valve 30tick servers, the lowest you can get without zombies jittering / lagging (assuming your internet is consisten) is around 66.7
Which means you'll see the models 66.7ms behind their hitbox, though hitboxes in this game can just jank out anyway. 0 lerp on 30tick vanilla will cause zombies to jitter around as the game is trying to show you the most up to date location of them, IIRC.
You can look up best net rates for vanilla servers, but 66.7 will be slightly more accurate than the default 100ms. Highly connection dependant & mess about with the rates to see what you think suits you best
Besides, this add-on does nothing with MCR, I'm not entirely sure where you got that from, hence I thought you were trolling.
Test source games out with MCR enabled & disabled - make sure that it is disabled via GPU settings, not in-game. Maybe you are confusing it with v-sync?
It might be good depends on your pc but its mostly messes up your aim with Micro lags.
Disable it and you'll have more consistent framerate along with better aim.
At least it did it for me >-<
tanks you ;)
Adrenaline Post Process Optimiser Definitive Post Process Disabler