全面战争:幕府将军2

全面战争:幕府将军2

Unlimited Tier 4 Buildings
38 条留言
Lelouch vi Britannia 2021 年 3 月 22 日 上午 6:15 
it doesn't work man
Ccatafracto 2021 年 2 月 26 日 上午 8:32 
are the naban trade port bugs solved ??
:steamhappy:
mustachewarfare 2020 年 9 月 17 日 下午 12:06 
hmm the moment i choose to build 1 nanban port other ports no longer have option to build nanban port. I don't think this mod works...
KNSSFHQ 2020 年 8 月 28 日 下午 8:06 
it work but i found new problem.... if user use another add on for example 1 gold upkeep building
than this add on not work so everyone check add on
Narikyou 2020 年 6 月 26 日 上午 3:58 
Is this updated?
修論締切あと83日 2020 年 5 月 5 日 下午 10:07 
it works. thank you
EoNightcore  [作者] 2020 年 4 月 5 日 下午 2:04 
@Giovanille As far as I'm aware, the encampment never had any restrictions beyond researching the relevant tech for it.
Giovanille 2020 年 4 月 5 日 上午 8:58 
And for the "encampment", it's works ?
Darth Revan 2019 年 4 月 28 日 下午 2:44 
The naban port thinguy doesn't work
Darth Revan 2019 年 4 月 28 日 下午 2:01 
I am playing extended mod (unit and campaign map) and well... Unit building have become a problem.. While getting access to ressources is easier, (mean I want ressource to be a challenge and a motivation.)The new map requiere me to have more building. But I do not wnat themù to be unlimited.
So why not have like 10 Naban port max, 4 tier 4 economic buildinsg max of each, And 2 for legendaries schools... I don't know for boshin and rise I only play extended for venella campaign.
EoNightcore  [作者] 2018 年 10 月 4 日 上午 7:55 
@SwaggySquid1110
I believe you can just jump in. Of course, I'm not sure what would happen if your settlements were in the middle of building a tier 4 building.
SwaggySquid 2018 年 10 月 4 日 上午 7:52 
Do I have to restart the campaign to use this mod or can I just jump in?
EoNightcore  [作者] 2018 年 8 月 4 日 上午 9:58 
@wufei88 Made a version that doesn't require resources. Obviously, this benefits the AI as well. Download at your own risk. :D
Haze22 2018 年 8 月 4 日 上午 2:25 
Made new discussion, maybe someone will answer me in this decade
EoNightcore  [作者] 2018 年 8 月 4 日 上午 2:17 
Steam group.

As for TWCenter, yeah, that's true, unless you contact manually contact a modder or two for help, but even that's a tossup sometimes.
Haze22 2018 年 8 月 4 日 上午 2:06 
Totalwarcenter? Or steam group?
Because on twcenter i will propably wait year or two for an answer.
EoNightcore  [作者] 2018 年 8 月 4 日 上午 2:01 
@Haze22
Better to ask in the Shogun 2 discussion forum than, you might get answers from others besides me.
Haze22 2018 年 8 月 4 日 上午 1:46 
Hey, i have some questions about Shogun 2 mdding, as i want to fix annoying bug. Can i add you to ask those questions?
(sorry for writing here but i cannot write comments in your profile)
Itachihero 2018 年 8 月 1 日 上午 10:53 
Awesome good luck on your project! if you want help with testing i am more than happy to help you, still love this game it's dear to my heart
EoNightcore  [作者] 2018 年 7 月 31 日 下午 8:42 
@☼|DB|☼ Itachihero
I'll see what I can do.
I'm currently creating a mod with some new fancy tools. Once I finish that, I'll create a unit cap mod for the three campaigns.
Itachihero 2018 年 7 月 31 日 下午 8:10 
@EoNightcore thanks for all the great mods! really making my campaigns more interesting in the late game, do you think you can make a mod that removes the unit caps? all the ones i've tried dont seem to work
Parabellum168 2018 年 7 月 31 日 上午 1:01 
THANK MAN. i WILL USE YOURS + THE ONE YOU RECOMMEND + THE UPGRADED ENCAMPMENT MODS.
:v opss. caplock got stucked haha. Does the Ai, use the additional feature? would be awesome and fun if the ai army is more decent
EoNightcore  [作者] 2018 年 7 月 30 日 下午 9:32 
@Parabellum168 (Bunseth)
I recommend the Additional encampment and regional specialty buildings (all versions) mod. It adds two additional building lines that are the copies of the Encampment and regional specialty buildings.

It certainly won't make every province automatically have a blacksmith, but you can put a mod blacksmith in every province. I like to put it in a province that already has a blacksmith for double the added armor on my units.
Parabellum168 2018 年 7 月 30 日 下午 7:32 
hey @EoNightcore, can you make or point me to where the mod that allow let say all provinces get the same boost as the provinces that has blacksmith and such instead of only the few vanilla province that got the blacksmith building?
wufei88 2018 年 7 月 30 日 下午 5:41 
Thanks for replying, I will look forward to that!
EoNightcore  [作者] 2018 年 7 月 30 日 下午 3:48 
@wufei88, you'll still require the resources. Though I'll eventually make a version that doesn't require those resources.
wufei88 2018 年 7 月 30 日 下午 3:36 
Sooo I don't have to have incense, silk, whatever anymore to build the last ninja, monk, etc buildings? :D
EoNightcore  [作者] 2018 年 7 月 30 日 下午 2:51 
@paul_andrew_hughes
I took a look at the Double Economy mod files.

I don't see any that theoritically conflicts with the Unlimmited Tier 4 Buildings mod.

Do both mods work in your campaign?
EoNightcore  [作者] 2018 年 7 月 30 日 下午 2:16 
@Kaiser Stephen Mullins I

Your request has been granted with the Boshin version of Unlimited Tier 4 Buildings.
Unlimited Tier 4 Buildings - Boshin
Parabellum168 2018 年 7 月 30 日 上午 3:00 
This made me cried in shimazu tears.
TW-打劫貓~ 2018 年 7 月 30 日 上午 1:13 
TKS!
II_Paulus_II 2018 年 7 月 29 日 下午 4:10 
thanks
GrahamCracker 2018 年 7 月 29 日 下午 2:21 
hI
Steve 96 2018 年 7 月 29 日 下午 12:17 
ok thx
EoNightcore  [作者] 2018 年 7 月 29 日 上午 10:07 
@paul_andrew_hughes

Since it edits the tier 4 buildings, it theoretically does conflict, but I'll try and see if I can make a version similar to that one.
EoNightcore  [作者] 2018 年 7 月 29 日 上午 10:06 
@Kaiser Stephen Mullins I.

Sure, I'll try to get it out by today, if not, than tommorow.... and if not than... than... sometime soon.
Steve 96 2018 年 7 月 29 日 上午 7:44 
question can you do the same for the fots?
II_Paulus_II 2018 年 7 月 27 日 上午 5:14 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=703576136 If you could make ur mod compatible with this one that would be enough I think