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报告翻译问题
This mod - just 12 CC influenced corridor pieces.
All in one - All the rest.
4 dungeon specific packs - All in one split into 4 parts.
I might add more, but I would need to add more to the other dungeons too then, unless someone else starts adding to the pool too.
Just a side note, for example Ruins has 7 vanilla backgrounds for corridors, and this adds 3, so it is more common to see these ones without the "main-mod", that bumps the total up to 21, 24 with this add-on.
But it should be very easy to just go to the files, and maybe rename or delete the ones you don't like, or edit them to your liking.
This mod is literally loose png files, if they exist the game uses them, if they don't, it won't use them.
I'm actually not sure if it will require it. These images are named (Dungeon)_wall_(number), these are numbered so that it continues where the main mod ended.
The game might read these without the main mod, or it might require X_wall_1 to 2, to 3, to 4. Have not tested it. Hope that makes sense.
I can test it, but I need to arrange some files to do that, I have some wip files in my main files, need to clean up those out first.
Loading priority, I don't think it matters, unless another mod adds corridor pieces too, then the game will load the ones, that has higher priority. I'm not aware of such mods atm, but I don't check all mods that come out.
Room-backround mods should be totally compatible, like tasty_yogurts Extra weald backrounds.