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报告翻译问题






If there was some sort of ability to shut off more reinforcements before they happen, while in-mission, that would be a huge improvement.
(maybe doable via the highlander, idk?)
There are instances where you have to select two squads for a mission while it is not optimal.
-an option to start the mission with only one squad even if two are possible would be good.
Thank you for an otherwise awesome mod.
1) Does this mod support the Additional Mission Types Redux mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1133287457
2) If comment out the +MissionEnableReinfChoose= or +MissionEnableReinf= configs does that switch them off and also can I switch the mission types around?
3) If I was to set InitialRNFDelay=4, RNFInterval=0 and MaxSquadSize=6 with the base game 4 starting soldiers, would that mean after the first 4 turns in a mission that I would get the 2 soldiers together or is it only possible to have one soldier per turn?
4) Lastly, more of a request really. Is it possible/would you be willing to set individual MaxSquadSize= configs for each individual mission type?
Thank you in advance for any answers and thank you for your amazing work thus far.
May you fix the bug with control units from reinforcments? Soldiers appears on map but can't be controlled at all - not moving, not shooting, not doing any actions, just standing on reinforsment point
You can see posts about this issue below from Lumiere and Juiet Taylor Briar for example
Is it possible to configure the mod to work for only that and no other mission type?
I think missions are created by the game before they appear on the geoscape. Pre-WotC I had problems disabling an enemy mod mid-campaign. Maybe there's something similar going on with this mod?
?
"Reinforcements start dropping 2 turns after breaking concealment, and additional reinforcements appear every 3 turns after"
@all Another Point for crashing the system is not only the grafic settings. it´s the resolution of the screen settings. I played a resolution of 1280 x 920 ( or so). I had to reduce the grafic settings from middle towards small to minimum and still crashed the game. Especially when Explosions were to come ( throwing a granade or a rocket, a firethrower blast) . I raised the resolution settings to max (for my laptop) 1900 x 1080 (or something like that). Setting the grafic settings to middle and voila it works now. Sometimes the game crashes but thats the program itself nothing to do with this mod.
Does that mean I have to use the ForceRefreshAllExistingMissionsReinf to patch this mission?