Transport Fever

Transport Fever

Map Export
22 条留言
pohvalejbogdan 2023 年 12 月 29 日 上午 4:04 
Hallo Merk,
Ich habe mal von deinem ICE 1 für Transport Fever gehört, finde diesen aber auf Steam Workshop nicht. Könntest du bitte den ICE hier hochladen? Falls nicht dann werde ich es überstehen ( sorry dass es nicht zum >Map Export< Mod passt und falls ich ein bisschen frech war).
EoF 2022 年 6 月 14 日 下午 9:31 
We need this for tpf2 badly!
SparrowPriest 2022 年 4 月 4 日 下午 12:11 
just in case anyone is still interested - the maps are located in C:\Program Files (x86)\Steam\steamapps\workshop\content\446800\1445899052\maps
at least for me..
KiddBoston 2021 年 4 月 12 日 下午 3:23 
Where do these exported heightmaps end up? I cant find them anywhere, and I want to import a map into TPF2
WattX 2019 年 4 月 13 日 上午 3:48 
Ist eine Überarbeitung in Arbeit? ... oder gibt es einen Editor?
Dowie 2019 年 1 月 19 日 上午 5:14 
Thanks! :)
Merk  [作者] 2019 年 1 月 19 日 上午 3:15 
It probably won't be much work, to implement that. I first thought they were already in the exported file and only hidden, but it seems they aren't.
Expect it to be part of the next update, but I can't say when this will be available (for such a small change, updating is more work than the change itself). Currently the names an positions of towns are documented in the map.lua, created during heightmap export. Maybe this can already help you.
Dowie 2019 年 1 月 11 日 上午 8:05 
Hello! Thanks for this using it to plan out my passenger routes :). Is there anyway to see the name of the towns/cities in the exported maps? - It would be nice to have a picture with all of the names visible for easy route planning. Thanks!
themeatballhero 2018 年 11 月 6 日 下午 6:47 
Hey Merk, in the map.lua, I noticed your script seems a tad different from the standard map.lua, is it possible in there to add the city beginning size if you're creating a new map? I used your map export to smooth out terrain and with GIMP to blur out the cities, but want the starting cities a certain size. If I can edit it, where should i add sizeFactor?
themeatballhero 2018 年 11 月 5 日 上午 8:29 
oh okay! So I'll take a look at that, thank you for the quick response!
Merk  [作者] 2018 年 11 月 5 日 上午 2:11 
In order to have the best possible height resolution, the values of the heightmap are scaled to the complete range between full black and full white.
The new values for the lowest and heighest point on the map, can be found in the corresponding map.lua.
themeatballhero 2018 年 11 月 4 日 下午 11:35 
amazing mod, but my generated heightmaps are coming out with the brightness and contrast messed up, therefore different height levels and the water level is too low therefore no water. any advice?
Merk  [作者] 2018 年 8 月 7 日 上午 7:30 
No, the coordinates in the map.lua aren't scaled.
SoftwareSimian 2018 年 8 月 6 日 上午 10:07 
I hadn't tried that because I assumed the scalefactor would also scale the exported coordinates, not just the image file. Is that not the case?
Merk  [作者] 2018 年 8 月 6 日 上午 9:21 
As a workaround, you could use the "Sacle Factor" 1/4, if you haven't already. This should speed up the heightmap export significantly.
SoftwareSimian 2018 年 8 月 6 日 上午 7:34 
It would be nice if there was an option to export the list of cities/industries (ie map.lua) but not re-create the heightmap. If I'm tweaking my own map, I already have the heightmap and I'm just fine-tuning the industry placement, it can take a really long time (60s) to plot the heightmap TIFF when all I really want is the list of industry locations. Very minor complaint though for an awesome tool, thanks!
Globetrotter 2018 年 7 月 26 日 下午 9:42 
Thank you Merk for the reply and I was able to find the heightmap. For those who are not so computer savvy, like myself, the path is C Drive - program files (x86) - Steam - Steamapps - workshop - content - 446800 - 1445899052 ; in that last folder you will find a heightmaps folder with your exported heightmap. I used this in conjunction with https://www.transportfevermods.com/en/mapcreator.html , to create my own maps. I really like the way you can create a random map then later adapt it to what you want, adding the towns and industries you wish to have. Well done Merk - good job!
Merk  [作者] 2018 年 7 月 26 日 上午 5:47 
In the mod folder itself. There should be two folders "maps" and "heightmaps". If they are empty, the game probably has no right to write in these folders. In that case, you can change the folders in the settings.lua file (rename the _settings.lua and make sure to use / as path seperator).
Globetrotter 2018 年 7 月 26 日 上午 5:01 
I subscribed and found the tabs for this mod. I selected EXPORT HEIGHTMAP and then selected YES to export. The problem is that I don't know where the heightmap has been saved to (?). Please advise! Many thanks!
General Tso 2018 年 7 月 23 日 上午 7:55 
Thank you for the detailed explanation.
Merk  [作者] 2018 年 7 月 22 日 上午 8:34 
Well, this mod will give you everthing needed for a heightmap, that can be choosen when starting an new game: a greyscale heigh profile (must be converted to .png) and the position of cities and industries in a map.lua.
However, roads, rails, city layouts, etc. can not be accessed with lua and are always created by the game when starting a new game.
General Tso 2018 年 7 月 21 日 下午 12:23 
Thank you for the mod. This looks very interesting but I know nothing about making maps so I have a dumb question.

I have a map that was randomly generated by the game. I then removed everything from the map so that there was only ground and water. I then manually added all of the buildings, roads, stations, etc. Can I use this mod to create a custom map from my game?