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I really don't know what could have caused this... No one else mentioned something like it. I'm gonna try to see what could be causing this and hopefully fix it.
Sorry I can't give you a better answer. But I'll definitely look into it. So sorry :(
I don't know if runners change the overall FPS limit on runs, now that you mentioned. Just got curious.
(Also, fancy elite controller :3 )
I do also much prefer using a controller on these kinds of games... but I moved the hat control to on of the paddles on the back of my Xbox one elite controller, so it's a digital control instead of analog. Then I also lowered the framerate cap all the way to 30 (I had it at 165 and was hovering around 130 FPS in your level), that also seemed to make it easier to pull off.
-I can barely do the double one XD
Gonna take a look at that Cappy Cap rift. Thanks!
I prefer controller XD but gameplay is so on spot that keyboard/mouse feels good, too...
... *hugs the controller*
I suggest looking at the Cappy Cap rift stage too. Putting some signs down to teach the player how to do the advanced jump tricks is very helpful.
Seriously, with an analog trigger it's way too hard to stop sprinting and immediately jump. But I'm not motivated enough to learn the keyboard controls
Great level though