Portal 2
Laser Programming
18 条留言
jandlml 2021 年 12 月 20 日 下午 6:33 
much trial and error but finally got it! :steamhappy:
Geneosis  [作者] 2015 年 11 月 27 日 上午 8:57 
Nice walkthrough ^^ Thanks for testing ;)
mood3rd 2015 年 11 月 26 日 下午 1:03 
here's one of mine, where you build your own mechanism.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=163711952
mood3rd 2015 年 11 月 26 日 下午 12:27 
good map
first glace, very complex.
when I realised the reflector cube dropper area's only function was to respawn cubes, in order.
I tabled that & looked at exit area & the order I needed to activate everything.
then looked at symbols in 3rd chamber,
not that hard, when you don't try to sort all 3 chmbers in your head, at the same time.
walkthrough video:
https://www.youtube.com/watch?v=-mReY8nAGMs&feature=youtu.be

very good work :)
no problems found :)
I will leave a link of one of mine, here soon.
stormsend 2014 年 1 月 8 日 上午 2:08 
Another great map. Interesting concept using a FIFO stack to operate a sequence. Cube delivery mechanism was awesome. Thanks and I'll see ya round the workshop.
Geneosis  [作者] 2013 年 10 月 13 日 上午 11:19 
@buff00n : Looks like the expected solution ^^ Glad it worked well for you.
buff00n 2013 年 10 月 13 日 上午 10:19 
The mechanism worked flawlessly for me once I had it figured out. Great ideas as always.

My "program": http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=185743527
Bisqwit 2013 年 6 月 25 日 上午 4:43 
Well, after I settled a bit, I changed my vote. But it was still frustrating.
Geneosis  [作者] 2013 年 6 月 25 日 上午 3:15 
Map updated, the main loop should be unbreakable now ^^
Bisqwit 2013 年 6 月 25 日 上午 12:30 
Here is my blind playthrough of this map. You'll find plenty of comments in the demos as you watch them. http://bisqwit.iki.fi/kala/laserprogramming-geneosis-blind-by-bisqwit.zip
TL/DR: Brilliant idea, completely ruined by physics engine randomness = frustrating map, downvote.
ozone 2013 年 6 月 16 日 上午 6:28 
You can also try respawning the traveling cube each time so its alignment gets reset each time instead of getting slightly worse each time around.
Geneosis  [作者] 2013 年 6 月 16 日 上午 4:57 
Hmm well I think I could also do it with a laser for each dropper and a normal cube to cut them ^^
ozone 2013 年 6 月 15 日 下午 9:20 
Just a suggestion. swap the working plane (Y as seen from the button possition) of the dropper/ faith plates and the gravbeam/ cube circuit. The relighability of the floating cube circuit drops greatly as the range from the laser recievers incresses. The little random bounce and rotation when the cube meets a light brige can ruin an other wise perfect machine. I gave up using this mechanism for important functions. At minimum distance it repeats fine 98% of the time, but sometimes that's not enough.
I'm still working on the puzzle... Nice work!
Čolibri 2013 年 5 月 22 日 下午 1:47 
Very interesting concept, but this map is hard to solve (for me).
Geneosis  [作者] 2013 年 5 月 14 日 下午 1:46 
Orange gel is only here to make movements easier ;)
About the unused cube... I should rework this part then ^^"
Pluisje 2013 年 5 月 14 日 上午 1:42 
Yes, I even could walk through the exit door, off course its disintegrates if you do so.
No fancy Ninja trick, just put 4 cubes on the correct place. Place portals on advance and the last cube (number 5 in sequence) on the piston platform. If you like I can upload a position screen dump of the cubes.

By the way: What is the purpose of the orange gel?
Geneosis  [作者] 2013 年 5 月 13 日 下午 12:20 
Hmmm, you had time to wolk on the transprent panels between two cubes desintegration?
Pluisje 2013 年 5 月 13 日 上午 4:19