Dead Cells

Dead Cells

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223 条留言
Uru  [作者] 10 月 26 日 上午 4:04 
@Mad Daz
Thank you for your feedback.
The low exchange rate for recycling was intentional. In my opinion, the benefits of recycling were too great in the original, and sometimes it felt like I was almost forced to recycle. I wanted to make it easier to consider diverse playstyles, including not recycling.
Players can earn gold by exchanging Reward Key for high-value gems, or making effective use of the mutation "Get Rich Quick", so I feel like this balance is probably fine for now.
Mad Daz 10 月 22 日 下午 10:59 
nice mod, but for some reason it makes it so the Recycling permanent upgrades dont work. So you are pretty much getting way less gold then you would without the mod. Everything else is pretty great tho.
Uru  [作者] 7 月 25 日 上午 6:50 
@ Mert ama Sal olan
The description for the Lightning was not appropriate.
The last combos deal also damage the player, but by hitting the enemy, the player can minimize the damage they take (healing most of the damage).
I will revise the description in the next update.
Mert ama Sal olan 7 月 23 日 下午 11:29 
Is it normal for the player to take damage from the last combo of the lightning? The description says that you shouldn't take damage unless you hit no enemy
Uru  [作者] 7 月 10 日 上午 5:43 
>ゲームを一旦終了してから再起動した時に取得した武器やパワーの効果がヴァニラのものに戻っているバグがありませんか?

他の方が制作されたmodでも同様の現象が発生するため、ゲーム本体の根本的な問題と思われます。
ページ上部のmod説明にて、この現象についての注意と暫定的な対処方法を記載してみました。ご報告ありがとうございます。
marutaira 6 月 30 日 下午 10:14 
ゲームを一旦終了してから再起動した時に取得した武器やパワーの効果がヴァニラのものに戻っているバグがありませんか?
同じ武器を再取得するとmodの効果になります
Uru  [作者] 4 月 24 日 上午 4:33 
@Cavou
Thank you for your report.
Fixed a problem that caused the descriptions of these items to displayed in a different language than expected with certain language settings. (This bug is specific to this mod.) I have deleted the similar reporting thread this problem.

Thank you for playing.
Cavou 4 月 21 日 下午 9:31 
Bug report:
When playing in English, "Wings of the Crow" and "Tonic" items have French item text instead of English with this mod installed.

Amazing mod, thank you for making it!
MickTheRus 2 月 11 日 下午 1:29 
What a great mod, keep going. Hopefully more people start cooking so we might get even more biomes
00p11 1 月 30 日 上午 11:22 
10/10 Keep cooking chef. Please:lh_uded:
Dampest81 1 月 5 日 下午 1:50 
First mod i got 10/10 keep up the great work
questin 2024 年 9 月 20 日 上午 9:52 
Loving the mod. Came here from watching Modesto play it. Thank you!
Terasyte 2024 年 7 月 2 日 上午 6:57 
Honestly just incredible to see a mod developer so active on such fixes to begin with. The mod itself is amazing, so much so I refused to play Dead Cells without it even with the crashes. Thank you for making the game as a whole even better.
Uru  [作者] 2024 年 7 月 1 日 上午 8:31 
@Terasyte
Thank you for your detailed report.
I identified the cause of the bug and updated this mod to fix it.
I apologize for any inconvenience I have caused.
Terasyte 2024 年 6 月 29 日 下午 7:32 
Been off the game for a hot minute but re-created the bug again today.

Uncaught Exception

This error may be due to one of the mods currently enabled.

LevelGen: id=T_AfterTumulus seed=817273 over 2 seed retry, e=Seed error

Room errors:
start => 5100
exitCross => 5140

I get this without fail every single time I exit from the Fractured Shrines to the Clock Tower. I cannot go the other path into Undying Shores because I can't finish this level to unlock the secret to "They will recognize their own" when you interact with the other door.
Uru  [作者] 2024 年 6 月 23 日 上午 12:03 
@Terasyte
As far as I have checked recently, I have not been able to confirm the crash you reported, and have not found any possible causes.
I would like to try fix it as soon as I can identify the cause of the crash and find that it is a problem with this mod.
Thank you for reporting it.
Terasyte 2024 年 6 月 16 日 下午 3:48 
Crashes consistently on entering clock tower area.
Wafflelover404/x1no 2024 年 4 月 25 日 上午 10:17 
Can you still get achivements and cells w mods on?
Mr.Dusty 2023 年 12 月 24 日 上午 7:21 
nice
Uru  [作者] 2023 年 12 月 24 日 上午 6:24 
@Milare
Perhaps you are playing Boss Cells 5. In this mod, various enemies will random appear in each biome for BC5 run only.
Therefore, if you want to play this mod with the "enemy appearance rules in each biome" the same as the original, you will have no choice but to play with BC4 or lower.
I envision this BC5 only specifications to provide a more diverse and challenging gaming experience for advanced players they are used to beating this game, and I like it so far.
Milare 2023 年 12 月 18 日 下午 6:07 
There is a way to make enemies appear on their designed biome and not random enemys at every biome?
Mr.Dusty 2023 年 3 月 6 日 上午 9:17 
update
Uru  [作者] 2022 年 8 月 4 日 上午 9:03 
@jpar
Fixed an error, thank you for your report.
jpar 2022 年 8 月 4 日 上午 1:27 
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)
jpar 2022 年 8 月 4 日 上午 1:27 
Called from libs.Delayer.update (libs/Delayer.hx line 138)
Called from libs.$Process._update (libs/Process.hx line 265)
Called from libs.$Process._update (libs/Process.hx line 277)
Called from libs.$Process._update (libs/Process.hx line 277)
Called from libs.$Process.updateAll (libs/Process.hx line 231)
Called from Boot.update (Boot.hx line 678)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 683)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
jpar 2022 年 8 月 4 日 上午 1:27 
Getting this error

This error may be due to one of the mods currently enabled.

Missing itemTag.MarioJumpTag

Called from cdb.IndexId.resolve (cdb/Types.hx line 277)
Called from _Data.$Affix_forbiddenTags_Impl_.get_tag (cdb/Module.hx line 285)
Called from $Cdb.itemHasTag (Cdb.hx line 99)
Called from level.LootGen.pushBlueprintInLists (level/LootGen.hx line 627)
Called from level.LootGen.addBlueprintOnMobs (level/LootGen.hx line 621)
Called from level.LootGen.generateLootOnMobs (level/LootGen.hx line 451)
Called from level.LootGen.generate (level/LootGen.hx line 716)
Called from level.$LootGen.__constructor__ (level/LootGen.hx line 102)
Called from pr.Game.loadMainLevel (pr/Game.hx line 965)
Called from cine.LevelTransition.loadNewLevel (cine/LevelTransition.hx line 121)
Uru  [作者] 2022 年 7 月 21 日 上午 5:11 
@Jazz Hands Jim
Thank you for your report. However, this error seems to be an error that can occur when using this mod with Ver.30.X, which is not currently supported by this mod.
If you were using this mod in Ver.30.X (alpha or beta), this mod will not be compatible with the alpha and beta of the next version, so please wait for the official release of Ver.30.X and mod update.
Jazz Hands Jim 2022 年 7 月 19 日 上午 10:52 
Called from haxe.$EntryPoint.processEvents (C:\Gitlab-Runner\builds\HQ33PpjF\1\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Gitlab-Runner\builds\HQ33PpjF\1\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)

sorry for comment spam :{
Jazz Hands Jim 2022 年 7 月 19 日 上午 10:52 
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 686)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Gitlab-Runner\builds\HQ33PpjF\1\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (C:\Gitlab-Runner\builds\HQ33PpjF\1\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Gitlab-Runner\builds\HQ33PpjF\1\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)
Jazz Hands Jim 2022 年 7 月 19 日 上午 10:52 
Called from cine.$LevelTransition.goto (cine/LevelTransition.hx line 59)
Called from pr.$Game.__constructor__ (pr/Game.hx line 207)
Called from User.activateMainGame (User.hx line 605)
Called from Main.getGame (Main.hx line 438)
Called from Main.~launchGame.0 (Main.hx line 344)
Called from local function #7422 (Main.hx line 525)
Called from libs.Delayer.update (libs/Delayer.hx line 138)
Called from libs.$Process._update (libs/Process.hx line 261)
Called from libs.$Process.updateAll (libs/Process.hx line 227)
Called from Boot.update (Boot.hx line 681)
Jazz Hands Jim 2022 年 7 月 19 日 上午 10:52 
Entering the ancient sewers:

Null access

Called from level.ItemGen.generateStats (level/ItemGen.hx line 65)
Called from level.LootGen.finalizeLegendaryItem (level/LootGen.hx line 2186)
Called from level.LootGen.createLegendaryItem (level/LootGen.hx line 2683)
Called from level.LootGen.generateLegendaries (level/LootGen.hx line 2701)
Called from level.LootGen.generate (level/LootGen.hx line 1573)
Called from level.$LootGen.__constructor__ (level/LootGen.hx line 102)
Called from pr.Game.loadMainLevel (pr/Game.hx line 962)
Called from cine.LevelTransition.loadNewLevel (cine/LevelTransition.hx line 121)
Called from cine.$LevelTransition.__constructor__ (cine/LevelTransition.hx line 112)
Uru  [作者] 2022 年 6 月 26 日 上午 6:55 
@jpar
Fixed a bug that caused an error when equipping "Frost Blast" or "Lightning Bolt". Thank you for your report.
jpar 2022 年 6 月 26 日 上午 12:11 
Called from haxe.$Timer.~__constructor__.0 (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)
jpar 2022 年 6 月 26 日 上午 12:11 
Called from mt.$Process._update (mt/Process.hx line 266)
Called from mt.$Process._update (mt/Process.hx line 273)
Called from mt.$Process.updateAll (mt/Process.hx line 227)
Called from Boot.update (Boot.hx line 681)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 686)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Gitlab-Runner\builds\HQ33PpjF\2\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)
jpar 2022 年 6 月 26 日 上午 12:10 
This error may be due to one of the mods currently enabled.

Resource file not found 'sfx/magic_cast1.wav'

Called from hxd.fmt.pak.FileSystem.get (hxd/fmt/pak/FileSystem.hx line 355)
Called from hxd.res.Loader.load (hxd/res/Loader.hx line 36)
Called from hxd.$Res.load (hxd/Res.hx line 10)
Called from tool.Skill.useSoundsFromWeapon (tool/Skill.hx line 61)
Called from tool.Skill.useWeaponSkillInfos (tool/Skill.hx line 101)
Called from tool.$Weapon.__constructor__ (tool/Weapon.hx line 90)
Called from tool.weap.$Freeze.__constructor__ (tool/weap/Freeze.hx line 10)
Called from tool.$Weapon.create (tool/Weapon.hx line 208)
Called from en.Hero.onEquipedItemsChange (en/Hero.hx line 1236)
Called from en.Hero.applyItemPickEffect (en/Hero.hx line 1632)
Called from en.Hero.~pickItem.0 (en/Hero.hx line 1466)
Called from ui.ReplaceItem.onValidate (ui/ReplaceItem.hx line 145)
Called from ui.ReplaceItem.update (ui/ReplaceItem.hx line 424)

PT1
Uru  [作者] 2022 年 6 月 25 日 上午 4:45 
Updated this mod to support original version 29.2 .
jpar 2022 年 6 月 23 日 下午 11:19 
Will this be updated for today's update?
Uru  [作者] 2022 年 6 月 10 日 上午 7:32 
@凡星
Due to the cardinal specification change in the original Ver.27 to 28, the frequency of flashing-slices in Queen's Rapier has decreased, and as a result, DPS has also decreased.
This mod had insufficient balance adjustments to that spec change, so I would like to consider improving the performance of the Queen's Rapier in the next mod update.

However, in this mod, the Queen's Rapier is intentionally made as a weapon that is difficult to master using, so I don't think it will be a weapon that can easy to reach high DPS.
凡星 2022 年 6 月 8 日 上午 7:00 
Queen's Rapier do so little damage and takes too many atk so it's hard to clean enemies in high cell
Uru  [作者] 2022 年 5 月 16 日 上午 3:43 
@Captain
Thank you for your report.
I have also confirmed that this mod can cause the same error at the entering the bank (it doesn't always happen).

However, the conditions under which this error occurs are unknown, also it is not clear whether the error is caused by this mod.
In this mod, the data about "room generation at the start of the bank" has hardly changed from the original, and there is almost no part that can be thought of as the root cause of the error.
Therefore, it is unlikely that this error will be fixed soon, but I would continue to carefully examine it.
Captain 2022 年 5 月 12 日 下午 11:31 
I've also had crashing on entering the bank, with this error message
https://pastebin.com/VnEwM4YA
Uru  [作者] 2022 年 5 月 5 日 上午 4:55 
@Ramen Traveler
Although it is not a mod that changes only weapons, a similar mod "AAB - Alternative Weapons Skills and Mutations" has been released, so I hope you can use that mod if you like.
I have released mod that change only weapons in the past, but currently policy is not to subdivide mods so much in order to reduce the burden of update work and management.
Ramen Traveler 2022 年 5 月 3 日 下午 2:16 
Is there a version of this mod that *only* changes the weapons, without changing anything else?
Uru  [作者] 2022 年 5 月 2 日 上午 6:03 
@The RATifier
As far as I can investigate, I have not found problems with the game crashing in the bank so far, but I would like to fix it as soon as I can identify the problem.
Please note that if you have problems using this mod with the latest alpha or beta version, this mod has no plans to support alpha or beta version, so will not be able to resolve the issue immediately.
Thank you for playing this mod.
The RATifier 2022 年 4 月 30 日 下午 4:45 
Hello, the bank crashes the game with the mod installed. Please fix it at your earliest convenience. Thank you for this amazing mod.
jpar 2022 年 3 月 31 日 下午 1:58 
Awesome, thanks so much for the prompt update!
Uru  [作者] 2022 年 3 月 31 日 上午 9:17 
For the time being, I made this mod supported with Ver.28.0, but please note that changes to the new elements in 28.0 are still planning and prototyping stages of the idea.
jpar 2022 年 3 月 31 日 上午 12:57 
This isnt working with the new update.
jpar 2022 年 3 月 30 日 下午 11:30 
Is this working with the new update?
Village Idiot 2022 年 3 月 23 日 下午 6:44 
@Uru

I see, thank you!!