全面战争:战锤2

全面战争:战锤2

Norsca Unit Roster Expansion by Eater (SFO II)
63 条留言
TheBonadona 2022 年 1 月 21 日 下午 5:48 
Can someone update this pls?
NorscanWarlord 2022 年 1 月 7 日 下午 12:33 
Abandoned mod? also i wish there was chaos dwarf riflemen in there, not a huge fan of crossbows
wotb0 2021 年 9 月 26 日 上午 2:35 
this shit not work
[OcUK] Silent 2021 年 3 月 23 日 上午 10:24 
hope it will be updated soon
PeeWee 2021 年 2 月 5 日 上午 6:02 
Beautiful work!
屠支大佐李德胜 2021 年 1 月 30 日 上午 3:25 
nice work please update
The Eater  [作者] 2021 年 1 月 18 日 上午 12:36 
They weren't removed because they never existed. I think you might be speaking of 'SFO: Grimhammer II: Additional Units SUBMOD'. In this mod you'll find a unit which is called 'Banished Hunters' and which uses a unit card I made.
WheelOfForeskin 2021 年 1 月 17 日 下午 3:53 
Why were "banished hunters" removed?
The Eater  [作者] 2020 年 12 月 9 日 下午 3:21 
Yeah, I will update it this week. I'll also keep an eye on the unit hp.
25 cent 2020 年 12 月 7 日 下午 2:01 
yoo bro can u maybe update this mod to the latest version thx
Timujin 2020 年 10 月 18 日 下午 2:23 
Yeah HP on many units is quite low...which is odd, because even in the photos the hp is better on the same units, so it's as though the HP was lowered, which makes little sense. As though it was deliberately done....
Bloodbeard 2020 年 9 月 13 日 下午 2:02 
i tried this mod, its great, however hp of most unit is really too small
Sonny Crocket 2020 年 8 月 15 日 下午 3:08 
I cant recruit hell cannon for some reason, says that I already recruited max, and there is a 0/0 of how many i can recruit
ASS ASS IN 2020 年 8 月 10 日 下午 11:50 
It is a great mod. But i think the health of the melee infantry is too low. The tier 2 melee infantry's health per unity is lower than missile infantry in SFO. Also, Marauders have more health than most tier 2 units in this mod. That makes them too weak. I think 120 health per unit or higher will be good.
Zets 2020 年 8 月 3 日 下午 3:38 
Really nice mod mate! Thanks alot :)
The Eater  [作者] 2020 年 7 月 3 日 上午 8:25 
About the recruitment window: I guess that it should be possible as a seperate window, I am unsure if a third line is possible though. However I don't know how far the game UI is moddable, so right now I can't give you a better answer than guessing whether it might be possible. Thus trying is the only way to know for sure
The Eater  [作者] 2020 年 7 月 3 日 上午 8:15 
Never mind, I decided to spend a bit of time every evening to update it alongside a few balancing and unit card changes.
Ciaphas Cain 2020 年 7 月 2 日 上午 5:39 
Not a separate window, but you know where there is local recruitment and then the other one (slower and more expensive but can be accessed anywhere)
That sort of thing, so we could have another line for modded units.

I'm not sure if it can be done or not, it's personal preference like and don't wanna force this on anyone else but just wondering if it can be done.
The Eater  [作者] 2020 年 7 月 2 日 上午 1:50 
@Neferata13 What exactly do you mean by separate window? A seperate recruitment panel?
Psync×シ 2020 年 6 月 30 日 下午 4:02 
well take your time @The Eater this mod is one of my favs, unique and a must have, i once deleted this mod due to patches and updates, ever since then norsca never felt the same without this mod, and yesterday i finally found it.:steamhappy: i was too thrill.
Ciaphas Cain 2020 年 6 月 30 日 下午 1:53 
Is it possible to have the new units in it's own area and not mixed in with vanilla units? Like in a separate window? I'd like to forgot vanilla Norsca units..
The Eater  [作者] 2020 年 6 月 30 日 上午 8:33 
@everyone who asked: I will definitely update it but right now I'm fully occupied with my studies. This Corona semester didn't make it much easier to prepare for exams... But I think I'll have a good amount of free time after the end of July so I'll aim for an update and a few changed stats in the beginning of August. Sorry for the rare information in the last months and the inconvenience until then.
Psync×シ 2020 年 6 月 28 日 下午 8:50 
THANK YOU!
Ciaphas Cain 2020 年 6 月 27 日 下午 1:03 
Your Norscan Housecarls look awesome! I hope you can update this at some point as it would be a shame to let it die.
Timujin 2020 年 4 月 23 日 上午 10:11 
An update would indeed be awesome....
Valrack 2019 年 5 月 29 日 上午 7:36 
Can we expect a update someday ?
Kiridowmi 2019 年 4 月 16 日 下午 7:19 
please update your mod it breaks the game every time I run it, even with the mod on its own.
riki_cappelletti 2018 年 12 月 26 日 下午 5:15 
@The Eater: are you planning an update? Thanks
tinkler 2018 年 9 月 13 日 下午 3:44 
Thank you for this just what i have been looking for :)
^Triumph 2018 年 9 月 5 日 下午 2:57 
My bad then :|
The Eater  [作者] 2018 年 9 月 5 日 下午 2:04 
what do you mean with 'not working'? could not find any issues :P
i will update it in the future for some more units (for example the mammoths, probably some remodelling as 'hides face' proposed...) but it might take a few more weeks, depending on time and motivation.
if there are some bugs with the current version which disturb the game, i will of course do my best to fix them as fast as possible.
^Triumph 2018 年 9 月 5 日 上午 10:29 
Not working! updating it man? =)
Epyon (AnimeToxic) 2018 年 8 月 26 日 下午 12:19 
:( khorne knights dont have khorne colors :( and yes they would look cool with ado's reskin mod :) but you should do your own T.T same with all the rest of the chaos specific units T.T
Chidy1776 2018 年 8 月 24 日 下午 8:34 
where do i get the tzeenchs eyes? im guessing some of these units are are recruited?
The Eater  [作者] 2018 年 8 月 16 日 上午 7:17 
i want them to be unbreakable because it makes sense to me for a religious unit. however, changing a few stats is no great effort and i am willing to change them. if you got sth specific in mind, let me know.
umberto.oi 2018 年 8 月 16 日 上午 6:20 
Tzeenchs eyes, warriors of nurgles and knights of khorne are OP, I don't understand why you made all them unbreakeble. Ai recruits them in mass and that breaks the game.
Dirty 2018 年 8 月 8 日 下午 2:44 
Awesome! thanks!
The Eater  [作者] 2018 年 8 月 7 日 下午 6:46 
your new ideas are also noted but i can't promise you if (or when!!!) i am able to implement them :)
The Eater  [作者] 2018 年 8 月 7 日 下午 6:41 
it took me a bit longer than i thought because i had some other things to do:steamsad:
anyways, here are 4 chaos god specific units and the hellcanon is now recruitable for norsca. i also changed most of the unit cards a little bit and made some minor unit stat changes. tribal units now don't need military buildings anymore to get recruited (any norscan settlement-building will make them recruitable).
Bacon God 2018 年 7 月 30 日 下午 3:39 
Okey I will write you a private massege! If you will have time and will to take look on my suggestion
Velkan 2018 年 7 月 30 日 下午 1:53 
can you make some new norsca heroes please
The Eater  [作者] 2018 年 7 月 30 日 上午 2:00 
well why not ;) if you have something specific in mind, tell me. but right now i am still trying to finish some other units what means that it will take it's time
Bacon God 2018 年 7 月 29 日 下午 2:12 
Is there any chance for getting a new mammoth unit
? please
HiddenDark 2018 年 7 月 25 日 上午 12:23 
Hey eater I will do as you suggessted and come back to you once I find out what is causing the issue.
GoodSmurfin 2018 年 7 月 24 日 下午 12:39 
@The Eater , Thanks man for fixing it! Much appreciated. Stellar work by the way, I love extra mod creativity. Keep up the awesome work.
The Eater  [作者] 2018 年 7 月 24 日 上午 3:39 
no i am sure, it works with cmf because i also used it with it. as i already wrote, the only way to be able to tell safely where the compatibility issue lies, is to search the mod with which it crashes by ticking you other mods bit by bit. if you post a modlist/collection and don't want to do this by yoourself I could check that for you someday soon.
HiddenDark 2018 年 7 月 23 日 下午 8:53 
Hi eater this mod is definetly causing the crash. Do you think that the community modding frame work is causing the mod to crash? I only ask because the SFO version of forgotten units had this issue.
The Eater  [作者] 2018 年 7 月 23 日 下午 6:07 
i don't know how, but something went wrong while porting the latest update from vanilla to radious. anyways, this problem should be fixed now
GoodSmurfin 2018 年 7 月 23 日 上午 11:16 
Half of the roster seems to be invisible in battle? Using Radious version
The Eater  [作者] 2018 年 7 月 23 日 上午 3:37 
hmm it is always complicated to analyze where these crashes come from. if you got SFO II it should be compatible with almost everything. of course there is always a (very small) possibility that two modders use the same unit- and building-keys but i don't think that's the case... if you are sure it is this mod which is causing the problem and you use SFO (don't use this version without), the only solution i might get is to start it one time with only sfo. if it works, tick the first 6 mods alphabetical sorted. if that works, tick the next 6 mods and so on. if it crashes somewhere, you know that it is one of the 6 mods you ticked at last that is causing the problem. then you can look, where exactly the incompatibility lies. if you tell me which mod it was, i might be able to make them compatible but that always depends on the source of the problem