边缘世界 RimWorld

边缘世界 RimWorld

Archotech Expanded
758 条留言
igor.b07 9 月 26 日 上午 6:54 
All the nanomachines stuff stopped regenerating hp for some reason, but i dont see any errors popping up in the log
Cripple Gaming 9 月 15 日 下午 3:24 
nanomachines son
Teok  [作者] 9 月 10 日 上午 6:25 
it gives them a spine
Champ 9 月 9 日 上午 9:47 
Archotech Spine what it give to pawn
Mefun12 #FixTF2 9 月 7 日 下午 3:26 
It would be small hope, but would you add archtech versions of mining and farming hand?
Teok  [作者] 9 月 2 日 上午 12:19 
it will Droll, yes, because it can't find the component that was placed on the walls. It shouldn't be a lingering error
Droll 9 月 1 日 下午 6:08 
@Teok Everytime on gameload I a couple instances of this red error:

SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 9177A81]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00143] in <31482697ada14932981abc5e76101d5d>:0
Subnode:
<li Class="ArchotechExpanded.GameComponent_AEGlobalRepair"><ae_nextPawnTick>4681801</ae_nextPawnTick><ae_nextMapSweepTick>4682401</ae_nextMapSweepTick></li>
...

Idk what the hell it is, just that it mentions Archotech Expanded. It might be related to the latest revert? Its not a big deal as the error only throws once on game load.
Teok  [作者] 9 月 1 日 上午 3:23 
I reverted the changes that did that, it was causing lag for lots of people
Ceilruxe 8 月 31 日 下午 10:22 
Things made from the added materials have stopped repairing itself. It was working fine not too long ago.
Sir EatAssaLot 8 月 31 日 上午 1:16 
@Husocemy You have to buy them
Teok  [作者] 8 月 30 日 下午 6:57 
Apologies to everyone who experienced lag with the update. I've reverted changes to the previous update which just had the airtight fix.
Husocemy 8 月 30 日 上午 11:17 
how do i get the initial nanomachines and picomachines to build the arcotech workbench?
Tinasbuddy 8 月 28 日 上午 11:07 
no clue what causes this mod to reduce performance so, but i removed it from a year 4 colony with 30 colonists and gained 15 avg fps
Droll 8 月 24 日 上午 9:42 
Btw @Teok when using this mod with Elite Bionics Framework, I don't get errors but a lot of bionics end up becoming duplicated it seems, with both an Expanded Archotect version and an EBF version.
Sithgrim 8 月 24 日 上午 6:26 
Taking a shot in the dark here. Does anyone know what kind of mods or crazy unthinkable play styles might be causing "GameComponent_AEGlobalRepair" to be making a call regularly that causes an extremely long tick ~4762ms. It makes the game stuttery. I would share my log but it is not throwing any real errors or anything when it does this so I am just going at this blind trying to fix my save. It seems fine for a bit after I reload that game but then just after a little bet goes back to the long ticks.
Michigancubed 8 月 23 日 下午 10:56 
a bit of an unconventional question but do you think this mod would be too much if added in tandem with YAPE and EPOE? Both add a bit of archotech stuff but I dont think they add archotech organs.
Teok  [作者] 8 月 19 日 上午 4:37 
damn
GamingGod 8 月 18 日 上午 9:09 
i have a regeneration matrix but cant install it because im playing on a solo mechanitor and my paramedic can only have level 10 in medical...
SamTheMan 8 月 10 日 下午 12:46 
About 20 hours into a game and still not seen any of the resources, picomachinery and nano machinery etc? Is this a bug? Sure it was more common in my previous playthroughs.
Some Random Pleya 8 月 10 日 上午 7:02 
wait really?
Teok  [作者] 8 月 8 日 下午 9:06 
the membrane isn't a brain implant
Some Random Pleya 8 月 7 日 上午 7:20 
why brain membrane in torso
PMC_Zero 8 月 5 日 下午 3:41 
Okay my bad it's from Integrated Implants, some how there is a conflict with this mod's Archotech jaws
PMC_Zero 8 月 5 日 下午 3:20 
Is it possible to add back the OG Archotech"jaw" some how because I add this mod mid game(i know my bad) two of my negotiator loss they're jaws... but kept the legs, also just curious u do know the OG jaws got a special attack(bite) value. I think if u just add the "Advanced"Archotech jaws, before thee name it will fix the problem. Thank you.
Teok  [作者] 8 月 3 日 上午 1:58 
Added. If you own Odyssey, it will automatically make the atto pico and nano walls airtight
terrlerr 8 月 2 日 上午 7:48 
Here to add to to the requests for airtight materials.
Mark Decal 7 月 30 日 上午 8:01 
Great mod.

At some point can we have Nano, Pico, and Atto officially have the <isAirtight>true</isAirtight> set under <stuffProps> will likely have to be a 1.6 folder.
Lord of the Hold 7 月 24 日 上午 3:36 
I love this mod, the 3 materials are so fun to play with.
Zarquon 7 月 22 日 下午 2:56 
does anyone else encounter the issue that they are "incapable of melee" whenever they have an archotech arm installed?
MrAleTheSandwich 7 月 19 日 上午 5:03 
Would it be possible to add airtight compatibility with MUS Space Base Furniture walls?
Travioli 6 月 28 日 下午 2:08 
I know, but that’s only one 200% efficiency implant :)
Teok  [作者] 6 月 28 日 上午 10:01 
that was a bug, there is another brain implant called the brain melder
Travioli 6 月 24 日 下午 11:25 
or add another brain archotech part? I like my 600% part efficiency brains ':)
Travioli 6 月 24 日 下午 11:22 
Re-add the bill to allow for archotech membrane on the brain please? :)
Walter White 6 月 14 日 下午 1:11 
норм то что когда архо нексус в пешку вживил он исчез? Типо секунду побыл и пропал
Travioli 6 月 9 日 下午 4:15 
Can you make it possible to add them to animals? Technically it's possible with dev-tool, but it'd be much more immersive to be able to add them via surgery.
Inerael 5 月 24 日 上午 12:46 
Thanks you verry much ! Yesterday i started a colony and everybody is crying, now with your mod back, brain melder will save me ! x)
Teok  [作者] 5 月 23 日 下午 7:31 
Sorry to everyone who has had this issue. I had a problem with this mod and the prosthetics mod which has now been resolved and updated. The regeneration matrix should now work properly
Inerael 5 月 12 日 上午 9:30 
is it still working pls ?
oleoletox 5 月 6 日 上午 8:20 
help...same problem wiht the archotech regeneration matrix.
Lord_Eol 4 月 16 日 上午 3:17 
@Katt; came to say the same thing
Katt 4 月 13 日 下午 4:57 
am unable to install regeneration matrix in pawns is there gonna be a fix for that?
Триумфатор 4 月 13 日 上午 4:03 
I have nothing in my machine except legs, arms and eyes.
What is it connected with?
lostormisplaced 2 月 22 日 上午 7:54 
Could you add an option in settings to not have the nano/pico/attomachinary commonality at 0, I liked having the option to get a piece of powerful equipment but have another faction against me.
Madded_Fox 2 月 12 日 下午 10:41 
Больно не бейте переводил deepseek
Madded_Fox 2 月 12 日 下午 10:40 
Пришлось делить так как стим не пропускает более 1000 символов
Madded_Fox 2 月 12 日 下午 10:40 
<li>
<filter>
<thingDefs>
<li>ArchotechRegenerationMatrix</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ArchotechRegenerationMatrix</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Torso</li>
</appliedOnFixedBodyParts>
<addsHediff>ArchotechRegenerationMatrix</addsHediff>
</RecipeDef>
</Defs>
Madded_Fox 2 月 12 日 下午 10:40 
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallArchotechRegenerationMatrix</defName>
<label>install archotech regeneration matrix</label>
<description>Install an archotech regeneration matrix.</description>
<workerClass>Recipe_InstallImplant</workerClass>
<jobString>Installing archotech regeneration matrix.</jobString>
<workAmount>3700</workAmount>
<surgerySuccessChanceFactor>1</surgerySuccessChanceFactor>
<deathOnFailedSurgeryChance>0.10</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>12</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>1</count>
</li>
Madded_Fox 2 月 12 日 下午 10:40 
<ThingDef ParentName="BodyPartArchotechBase">
<defName>ArchotechRegenerationMatrix</defName>
<label>archotech regeneration matrix</label>
<description>When installed, the user experiences rapid regeneration unlike anything the human body can naturally do on its own. The lucky few scientists who have studied these devices have found no internal parts or mechanisms, and can only speculate wildly on how such technology works. Some believe it draws power from another reality, others believe it connects to the archotech itself. All agree that its workings are beyond human comprehension.</description>
<thingSetMakerTags>
<li>RewardSpecial</li>
</thingSetMakerTags>
<statBases>
<MarketValue>16000</MarketValue>
<Mass>0.2</Mass>
</statBases>
<techHediffsTags>
<li>Archotech</li>
</techHediffsTags>
</ThingDef>
Madded_Fox 2 月 12 日 下午 10:39 
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<HediffDef ParentName="ImplantHediffBase">
<defName>ArchotechRegenerationMatrix</defName>
<label>archotech regeneration matrix</label>
<labelNoun>an archotech regeneration matrix</labelNoun>
<hediffClass>ArchotechExpandedProsthetics.RegenerationMatrix</hediffClass>
<description>An installed Archotech Regeneration Matrix. The user experiences rapid regeneration unlike anything the human body can naturally do on its own, closing wounds, healing scars, and even rapidly regenerating body parts.</description>
<descriptionHyperlinks><ThingDef>ArchotechRegenerationMatrix</ThingDef></descriptionHyperlinks>
<spawnThingOnRemoved>ArchotechRegenerationMatrix</spawnThingOnRemoved>
</HediffDef>