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The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Sorry for the delay. My laptop was in the shop.
As for the values of the monorails. I double checked, and it's set to 2 of each for 2 players, 3 of each for 3 players, or 4 of each for 4 players. I'm not sure how you are getting 4 for 2 players. Can you record it happening, and send me the video?
One little bug report: the achievement tiles with names starting with "Achievement: Rivers in Corner" have their "s" missing (should be Corners), in result not getting counted by the scoring scripts.
One small remark: The exit park tiles aren't connecting that well to the others. Try putting one next to another, it centralizes the position but this messes up their alignment due to the fact the exit pieces are slightly bigger.
Again: thanks so much!
It's arriving by FedEx tomorrow. I'll scan the pieces in, and crop them within a week. Scripting the new rules will take a little while though. Probably by the end of November
The achievements are all set to both Snap and Grid, which was set so they would auto rotate toward the player. Was that what you were looking at?
I have now updated it to work with the update.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1800421740
If Dissilent reconnects I'm happy to provide details and remove the updated file.