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LUA ERROR stack traceback:
scripts/stategraph.lua:616 in (field) HasStateTag (Lua) <615-617>
self = fishing
tag = nil
../mods/workshop-1439997460/scripts/prefabs/des_river_fishinghole.lua:82 in (upvalue) isbeingfished (Lua) <77-89>
inst = 144607 - des_river_fishinghole (valid:true)
_ = 1
player = 126824 - wilson (valid:true)
../mods/workshop-1439997460/scripts/prefabs/des_river_fishinghole.lua:230 in (local) callback2 (Lua) <226-234>
inst = 144607 - des_river_fishinghole (valid:true)
other = 126824 - wilson (valid:true)
scripts/physics.lua:15 in () ? (Lua) <4-17>
crashes (maybe with epic mod)
also the rivers lag the game too much
Looks super weird/terrible to have this thing of water running OVER other water with a bunch of plants sticking out...
@Izaya
I will fix the issue once I have free time.
They are either in Water tab or in the Science
most likely
@oo - can you explain what you mean by " well not working"? Can you not build it or is it not producing water once you have built it?
You're welcome))
@Ghost - Ill ask Desblat, he's working on a standalone game project at the moment so might take awhile to have a look.
@Nico - if not in the config settings then no - sorry. It's been a bit since I have played DST so I haven't had a recent look.
I got this crash recently
https://www.dropbox.com/s/kqmx2zx1ud1gmjx/Tea_crash.txt?dl=0