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Simply put: this is bit op but definitely fun mod, even after 4 years.
Show them atomic love!
Hell Furnace is a good idea, but overpowered since this is a civilization made for spreading wide. Maybe it would be good if it had its' resource generation removed and replaced with a flat-rate science bonus or a higher percentage production bonus.
The unique unit seems powerful, but not very out of place. I think it should have a weakness to interception and a higher cost.
The unique bonus is really the only part of this mod that's unforgivably overpowered. The fallout inversion idea is smart, but without debuffing the hell furnace, would be outrageously powerful for turning nuked cities into nice places quickly. The science bonus fits well with the character, but is almost unfixably overpowered. It could be interesting if the bonus caused mines to act as defensive structures, giving a 15% bonus for units on them. Alternatively, it could make it so that any city that is working at least one mine has a +2 science.
The Fallout penalty inversion means that nuking other civs is a consistently viable strategy; 2 Science per mine is already massive, even better than Sejong's 2 Science per Specialist, and guarantees that you'll get nukes before anyone else; the Hell Furnace means you'll have Uranium long before you'll ever need it; and the Yatagarasu will crush cities even before you get nukes.
This is still a well-designed civ, at its core, though. The UA, UB, and UU all synergise very nicely, if a little too well, the art is nice, there's a lot of very good music, the dialogue is comparatively well-written, and she's a hell of a lot of fun to play (pun intended). I absolutely love the mod. Great job on it!
I am currently in the process of making a build command for workers or whatever to "build" fallout. Sofar it seems to be working but it will remove all improvements when made (trying to fix that or at least allow improvements to be built ontop of fallout).
Perhaps you could make the Yatagarasu a replacement for the Giant Death Robot instead, or simply play her entire original theme upon completing the research
Again, I could've just gotten lucky with how my start and Civ interactions went, but I was leading the game from the beginning. I'll try some more and see if it's consistently too powerful xD
1. useless
2. they're not supposed to have
I don't know if it was intentional but it's messing up one of my campaigns with your amazing and unique faction quite a bit. Hopefully you see this before the next installment/update
If you want your creation taken off the list, please tell me. But this also increases public awareness of your work!
plz enable to direct download :'(
Besides, nuking yourself is cooler.
Also, You should make it where it could be possible for workers to place fallout on tiles, Have it where it takes X amount of turns to do it but just a idea.
332Sdvc-mic
Cirno's cities are named after members of Team 9 or things fairies like.
Okuu's cities are named after nuclear disaster sites / nuclear test sites.
Eirin's cities are named after science fiction authors.
Yuuka's cities are named after flowers.
also, I originally tried to make it so Okuu's workers couldn't clear fallout, but that basically involves giving her a replacement unit for the Worker that is identical to the Worker but doesn't have Scrub Fallout, and last I checked it messes some other stuff up to do that. I should probably try it again.
Also, make more! Your touhou mods are way above all others, especially since you add music!
I tried the delete civ5modsdatabase thing and when I launched game and went to the mods section it crashed. Tried again and game loaded the mods screen but this mod wasnt there still. The mod appears in the civ5 mods folder in documents. but only the file, not the folder that has all the music and xml file.
I tried deleting and redownloading. Still didn't work.
It will take me a while, though, since there's a lot of grunt work changing a replacer civ to a non-replacer. And I am very lazy.
Using G&K + BNW and all other DLC.