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报告翻译问题






Screenshots:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627934348
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627934382
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627934501
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627934533
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627934568
Regarding your suggestions, I think affixes are a bit of a mess right now. i'll take a look at them after i finish the next update. And when i end up adding more I will increase the amount per map, right now there isnt much variety so they will stay at 1-6
I was thinking about maps with negative affixes as a challenge, and adding bigger rewards on them would take extra work but i'll consider it. Also, I plan to add negative affixes that are more interesting.
About spawn density, maybe i could add some maps with extra density and name differently so you know they have more enemies
1.- Adding magic find/gold find to the negative affixes. Harder affix = more MF/GF. Currently there isn't much of a reason to do maps with bad mods (the reduced cost is negligible). This would make maps with worse mods worth running.
2.- More spawn density. It's heavily up to preference, and there are mods that do this already like UltraMax, but they're incompatible. You can't modify density through affixes as far as I know, you'd have to increase it globally or add variants.
3.- Bumping the affix count to 2-8. 8 maximum may be overkill, but I do think single affix maps are underwhelming and a minimum of 2 would be better.
Great mod again, thank you for making and updating it. These could be made by the user themselves since they aren't so complicated, but while the mod's being updated I'll put these here instead.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=806910563&searchtext=path