安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Here is guide with more info on how to fix it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1551651827
a lot of not connected geometry and out of bounds areas
though for a first map, it ain't that bad
Добавлю, спасибо!
As for shadow bugs... I don't know what cause this shit, but at least my fellows who were playing it didn't face such shadow anomalies.
- (Re)spawning one enemy at a time is a crime. And sin.
- Geometry is somewhat un, but bugged. Many walls are flat and one-sided.
- There are visibility issues and light errors all over the map
- Jumping puzzles with invisible walls are not fun
- In last area, FPS drops beyond playability
- "Final" battle with cannon makes no sense
- At beginning this spawncamp biomechanoid is annoying or at least sometimes can take a lot hp
- Sometimes is hard to go above using this stairs guess some collision stuff
- Door is stretched too weird ( Try to fix texture of these massive doors )