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thanks man!
Yeah, there are some annoying bugs with custom gametitle support and netcode in general.
VR + flat coop is completely broken in SSF atm.
I'm currently working on another TC. After that I should have some time to further improve SD3D.
edit: sorry, I deleted the last comment by accident.
Coop is very unstable due to the use of work in progress entities in my maps.
I'll address that in a redux version of the mod sometime in the future.
want my money back
Lizards are not perfect, i remember they fired and moved faster.
DAMN IT LOOKS GOOD
i give you 10 out of 10
Are you stuck in the battle? Normally you should be able to proceed once all enemies are killed in that section (there should be 2 tanks in the final wave). You can check out the walkthrough video above the description if that helps.
The main model actually burns out after 40-50 seconds. I'll reduce the burnout time.
You can also push it around. but the only way to do so is by jumping on it. For some reason the player weapons don't have enough force to move it, but when enemies shoot at it, it flys away like crazy.
Anyway, the next update will have several fixes, additions and better coop support.