Garry's Mod

Garry's Mod

Call of Duty World War II Allied Artillery (Props)
14 条留言
ME$HYTA 2019 年 2 月 10 日 上午 8:23 
:cozytf2mug:
Stefano (BackToGetCommissions)  [作者] 2018 年 7 月 17 日 上午 6:51 
No, but it's right so (even the because I forgot the set the light of the map, since it was setted on high
)
MadIvan18 2018 年 7 月 17 日 上午 5:06 
It looks a bit too shine. Did you use speculars?
Male_07 2018 年 7 月 7 日 下午 4:03 
We need Axis vehicles!
Stefano (BackToGetCommissions)  [作者] 2018 年 7 月 4 日 下午 11:18 
AA Artillery...just saying
RockinReaper2001 2018 年 7 月 4 日 下午 8:22 
Bofors are not Artillery ther AA
Cave Man boi 2018 年 7 月 4 日 下午 2:42 
:steamhappy:
Cave Man boi 2018 年 7 月 4 日 下午 2:42 
BIRB MAN TO DA RESCUE!
Stefano (BackToGetCommissions)  [作者] 2018 年 7 月 3 日 上午 4:34 
Because there are already axis stuff on workshop. I prefer to let to other people that work
magvera bushmaster 2018 年 7 月 3 日 上午 4:14 
why not some axis stuff ?
Stefano (BackToGetCommissions)  [作者] 2018 年 7 月 3 日 上午 12:35 
I can't, because I already tried the cubemap thing (before to convert all my models), and it didn't give good results, indeed. However, I'm glad this method is working fine
xxXCallOfDutyFan2009Xxx 2018 年 7 月 2 日 下午 9:51 
You're doing great on these, might I ask if you could lessen the rimlighting and add subtle cubemap reflections?
Stefano (BackToGetCommissions)  [作者] 2018 年 7 月 2 日 下午 5:12 
Nice question
Atlantic_Lemur 2018 年 7 月 2 日 下午 5:10 
Question: Who the fuck bring a black powder single-shot cannon to a War that involves repeating firepower?