边缘世界 RimWorld

边缘世界 RimWorld

But i have bionics... 1.3
42 条留言
Howdy Pardner 2023 年 8 月 23 日 下午 4:46 
FYI Mlie made a mod that can replicate this with some fiddling in the settings to raise bionics chances for pawns of your choice https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2583236920
Taemaly 2022 年 10 月 27 日 上午 10:15 
Please update its so important to me
Starfield 2022 年 8 月 20 日 上午 8:20 
Got an 1.0 version anywhere on your hard drive?
Kartel'  [作者] 2021 年 8 月 16 日 下午 1:45 
It should be easy to make it work for any humanlike pawn, but cannot say for 100% sure
5katz 2021 年 8 月 16 日 上午 11:17 
is there a way for this to auto-patch onto any humanlike pawnkind?
Arcanant 2021 年 8 月 5 日 上午 1:11 
Let me know when you do! :D
Kartel'  [作者] 2021 年 7 月 29 日 上午 6:01 
Yeah i tried to do it by patch method but it didn't work. But i tried to do it kinda year ago, i have to try rewrite that thing as patch soon. Thanks
Arcanant 2021 年 7 月 29 日 上午 3:29 
I like this mod and its idea but it has a destructive overwrite and I am wondering if it is possible to convert that into a clean patch instead.

[But i have bionics... 1.3] causes compatibility errors by overwriting SpaceRefugeeBase in file F:\SteamLibrary\steamapps\workshop\content\294100\1427510662\Defs\SpaceRefugee.xml

I hope it is because I would like to use it! Ty for sharing your work man ^_^
Kartel'  [作者] 2020 年 8 月 28 日 上午 9:12 
Sorry, i didnt notice your comment somehow
It should work if Tynan didnt change the code of the game, so i think it must work fine
Bud 2020 年 8 月 21 日 下午 3:34 
this still work?
Freverof 2020 年 2 月 16 日 下午 10:29 
Thanks for sharing
Kartel'  [作者] 2019 年 11 月 25 日 上午 7:41 
but it works fine with edb im sure
Kartel'  [作者] 2019 年 11 月 25 日 上午 7:41 
perhaps
didnt play the game for a while
Thundercraft 2019 年 11 月 20 日 下午 5:00 
Q1: Does this work with mods that add new advanced prosthesis?

Q2: Does this play nice with EdB Prepare Carefully ?
Nuria 2019 年 5 月 8 日 下午 1:15 
could you expand the mod to enable pawns/raiders to spawn with other Hedriffs? Such as missing limbs. Could you set let the % to spawn various types of Hedriffs be a mod setting that players can control? Being able to control the % chance spawned pawns start with any specific Hedriff would enable creation of interesting worlds to play in.
404 2019 年 2 月 11 日 上午 9:27 
Thanks for the quick reply!
Kartel'  [作者] 2019 年 2 月 11 日 上午 9:20 
I didn't test, but it is very likely that yes
404 2019 年 2 月 11 日 上午 8:58 
Can EPOE body parts be found?
Kartel'  [作者] 2019 年 2 月 10 日 下午 1:37 
I have not seen any incompatibilities.
Natalo77 2019 年 2 月 10 日 上午 9:15 
Any hard incompatibilities
pgames-food 2018 年 12 月 23 日 下午 6:41 
spartan is maybe master chief from halo :)
Kartel'  [作者] 2018 年 11 月 5 日 上午 12:21 
Did not quite understand about the spartan II. About other: In my memory they have only one bionic prosthesis each time, because there is max cost of possible prostheses. The overall chance of appearing with any prosthesis is 3%. It should be borne in mind that if the chance works, then the pawn may be with a simple or wooden prosthesis, but if you are lucky pawn will be with bionics or implant.
Fool of Many Fandoms 2018 年 11 月 4 日 下午 1:46 
what are the odds of starting with what is basically a spartan II? in terms of like how augmented they are, or how close can you get to starting with one? is there a limit to how many they can start with?
Kartel'  [作者] 2018 年 10 月 23 日 上午 11:40 
Update
Kartel'  [作者] 2018 年 10 月 19 日 上午 5:57 
yes i will update the mod soon
Fantasy System 2018 年 10 月 19 日 上午 4:26 
1.0?
Kartel'  [作者] 2018 年 8 月 29 日 下午 1:51 
I updated it!
Kartel'  [作者] 2018 年 8 月 17 日 下午 2:43 
I'll update it later
SqFKYo 2018 年 8 月 17 日 上午 11:33 
It broke in the newest (0.19.1998) build. Here's the full log: https://pastebin.com/XjGfnf5v
Suomu 2018 年 8 月 8 日 上午 4:26 
Ooh. That explains.
Kartel'  [作者] 2018 年 8 月 8 日 上午 1:55 
on b18 there is no such possibility, it is only in 1.0
Suomu 2018 年 8 月 6 日 上午 1:17 
Sooo... Does this work on 0.18?
unseenassassin3 2018 年 7 月 9 日 下午 2:43 
(best girl)
Kartel'  [作者] 2018 年 7 月 9 日 上午 8:10 
yeah :з
unseenassassin3 2018 年 7 月 9 日 上午 5:12 
is that Yuri?
Shmitty 2018 年 7 月 3 日 上午 9:56 
ok i see. simple and good mod
Kartel'  [作者] 2018 年 7 月 2 日 下午 10:22 
@MiamiHurricane, Very simple. It is only necessary to add the line <li>Advanced</li> to the line responsible for the prosthesis of the colonists at the start
Kartel'  [作者] 2018 年 7 月 2 日 下午 10:18 
@AnOrdinaryWickerChair, on b18 there is no such possibility, it is only in 1.0
MiamiHurricane 2018 年 7 月 2 日 下午 4:23 
how does this work?
Shmitty 2018 年 7 月 2 日 上午 10:51 
does it work for b18? :(
Kartel'  [作者] 2018 年 6 月 30 日 下午 10:45 
Thanks :)
Deyon 2018 年 6 月 30 日 下午 4:37 
this is absolutely awesome! why isn't this in the basegame??