Stellaris

Stellaris

Backgrounds+ Anomalies
12 条留言
[D]Mit. 2024 年 11 月 29 日 上午 1:19 
works with 3.14 and all mods that use vanilla backgrounds
yangtuoxiong 2024 年 7 月 7 日 上午 5:16 
is it wordks now?
Vecho 2022 年 9 月 11 日 上午 7:59 
So it do not work with More Event Mods?
Flashmeister 2022 年 6 月 16 日 上午 7:12 
still works and still worth
Ovi7th 2021 年 6 月 18 日 上午 10:35 
There, Finally found what i was looking for, was getting tired of looking at the same event pics over and over, i hope you add more pics in the future, that + vanilla pictures would make a big difference, thank you.
Spiffing Reynard 2019 年 3 月 8 日 上午 11:34 
@EliteCthulhu Big thank
QUENTOPOLIS  [作者] 2019 年 3 月 8 日 上午 3:10 
@Some Red Reynard - It should work on all 2.2 versions.
Spiffing Reynard 2019 年 3 月 7 日 下午 8:51 
this work on 2.2+?
QUENTOPOLIS  [作者] 2018 年 11 月 18 日 下午 4:11 
@nynik
The game codes events with a sort of "use image x", many anomalies and events may use 'image x'. And so if I replace 'image x' with the ship image you are referring to (there are multiple in general), the it will appear for all of the events and anomalies that use 'image x'. The only way to vary the usage of the picture would be to edit an event / anomaly to say "use image z", which would make the edit non-achievement compatible.

tl;dr -- no, would need to edit the events / anomalies themselves to get more varied images
nynikai 2018 年 11 月 18 日 上午 11:16 
Love the variety in general, but is there anyway to vary the use of that ship picture? it seems to appear very regularly.
QUENTOPOLIS  [作者] 2018 年 7 月 10 日 下午 5:45 
@Peter34 The best to do would be have custom event pictues for the More Events Mod, which a few of their events do have. I could bring it up to them and volunteer to work on the images and add them in the files. Plus they are looking for art that match PDX's style a bit more than the realistic ones I try to add. :P
Peter34 2018 年 7 月 10 日 下午 5:26 
Have you thought about cooperating with the More Events Mod team? They've got a pretty good mod, to add more Events, and I think it'd be nice if your mod somehow interacted with their Events (theirs is a *very* popular mod), or perhaps even merged with it.