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报告翻译问题
Do not worry, this mod is not what the issue is. The Proficiency Classes mod is actually what has the issue.
The Proficiency Classes mod seems to make completely "new" faction hero classes, even though they have the same look and same names.
This mod does not recognize the Proficiency Classes templars, skirmishers, and reapers.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1536523625
:)
reaper, sometimes the armor inclues arms too, sometimes the arms for a set are in teh full arms tab, while others are split into left and right arms seperately. its random from mod to mod really.
I m 99% sure, there was an issue with the FREERELOAD mod and not this one. I dont know why but since i removed it and cleared the config as u said, there were no more crashes. Took a little time to get on to the troublemaker :D
In the end I could succesfully start one mission with Tempar+RAGE Suit, Skirmisher+Serpent Suit and Reaper+Standard Armor. ATM still testing if the missions will start after giving a Serpent Suit or the Ghost Armor to a Reaper.
To be more precise about the crashes:
1. Missions strats and all the soldiers had been set on their positions.
2. The Templer charges up and gets his 1+ Focus (from his abbilitypool).
3. The squad conceals.
4. Now you ll get the control of the squad but the game crashes.
I m sure starting a new campaign (with cleared config) will work fine here guys.
#bestmodever
delete the whole config folder. Start your game to the main screen, exit back to desktop and then restart.
you need to start the game twice for it to rebuild a clean config folder.
By the way: THIS MOD IS THE BEST IDEA EVER (if i get it to work-meeeh)!!!
[ReaperScythe X2SoldierClassTemplate]
+AllowedArmors="soldier"
[SkirmisherHeavy X2SoldierClassTemplate]
+AllowedArmors="soldier"
[TemplarPsion X2SoldierClassTemplate]
+AllowedArmors="soldier"
in the .ini flie will it work or do you need to add them to the core of the mod?
I wonder if some would need to remember that regular base armors, much like the Ruler ones, must be used through Loadout.