Stellaris

Stellaris

Population Growth Notifications
10 条留言
Scr(A)tch 2020 年 11 月 9 日 上午 4:41 
Thank you it helped a lot, you can find my mod here : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2281978629 .
Daniel  [作者] 2020 年 11 月 6 日 下午 7:57 
@Scr(A)tch Sure.
Scr(A)tch 2020 年 11 月 5 日 下午 9:01 
Would you mind if I adapt your mod to remove the "it does not have a building or the planet is full" triggers ? Thanks !
Booperius 2020 年 11 月 3 日 下午 2:07 
Will this proc a notification for "jobs" inherent to pops like Domestic Servant robots etc?

Scr(A)tch 2020 年 11 月 3 日 上午 9:30 
"if [the pop] does not have a building or the planet is full." I don't understand this part. I need to track pop growth to select appropriate species to grow.
Thx for doing this anyway, but could you please make it so on any pop growth no matter what ?
Kyrah 2020 年 5 月 24 日 下午 12:57 
Does it work with 2.7?
Daniel  [作者] 2018 年 7 月 26 日 下午 9:03 
@jcardii On second thought, it would be useful to have migration notifications with both planets listed.
Daniel  [作者] 2018 年 6 月 22 日 上午 12:17 
@jcardii Yes, but what's wrong with the existing building unworked notification?
MightNight 2018 年 6 月 21 日 下午 9:26 
So many notifications required for this game. People like me have OCD when it comes to micromanaging lol
jcardii 2018 年 6 月 21 日 上午 2:00 
Thank you. Is it possible to add a notification when a population resettles to another colony, leaving a building without a pop?