Surviving Mars

Surviving Mars

Extended Relocation Info
25 条留言
SkiRich  [作者] 2021 年 3 月 18 日 下午 11:28 
Updated for Tito
SkiRich  [作者] 2021 年 3 月 16 日 上午 9:16 
You are probably right. I am going through my stuff now. What progress here ...
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1418440299/5168416410416021103/
Feel free to post other things in that discussion.
Mizi 2021 年 3 月 16 日 上午 3:22 
I think this mod stopped working in the latest update? I'm not getting any more info when I mouse over buildings while trying to relocate someone
SkiRich  [作者] 2019 年 6 月 25 日 下午 5:22 
No effect on actual transportation. I intercept the call made to get the usual text and present some more details.
Just an FYI I use all my mods and I play so omg I would have noticed that.
BLÀde 2019 年 6 月 25 日 下午 1:57 
does this stop colonists wanting shuttles at all? because all my colonists are jumping around outside from dome to dome instead.
Daveotw 2018 年 11 月 6 日 下午 5:39 
Great Mod mate :-) enjoyed
Mizi 2018 年 9 月 28 日 下午 10:41 
I love this mod, it makes colonist managment so much easier.
Nimrod 2018 年 6 月 27 日 下午 10:26 
This is a fantastic quality of life improvement! Thank you!
Jean le Chauve 2018 年 6 月 21 日 上午 12:43 
You made it :)
It is working as intended.
Jean le Chauve 2018 年 6 月 20 日 下午 12:56 
Great :)
Thank you very much for all your efforts.
SkiRich  [作者] 2018 年 6 月 20 日 下午 12:44 
Mod Updated, see changelog for changes.
SkiRich  [作者] 2018 年 6 月 20 日 上午 11:10 
Jean, I fixed all the flaws, but found a new game flaw I need to code for. It seems that the game returns the wrong click (left vs right) when sending a colonist to a university that is not walkable. Currently coding for that. I'll update the mod on the workshop when done.
Also, thanks for beta testing this. While testing myself I found a second game flaw in BioRobots that I can fix in NASA Education System.
Jean le Chauve 2018 年 6 月 20 日 上午 8:55 
The problem is that if you do not click on the button "assign to a building" from the colonist windows, the cursor will indicate the icon with the left click. What is not correct: left click and you open the building.
Or, I have a problem with my save
SkiRich  [作者] 2018 年 6 月 20 日 上午 8:39 
Jean, The left vs right click functions are correct in the mod. The way this works in the game(before my mod) is if you click a colonist the right click can be used (and shows set residence etc) if two conditions are present. The desination is in the Home dome of the colonist and you didnt click relocate. That works the same way with my mod.
SkiRich  [作者] 2018 年 6 月 20 日 上午 8:18 
That may be my fault. I'm in the code now, I'll fix both.
Jean le Chauve 2018 年 6 月 20 日 上午 7:48 
Other thing, I don't mind this is from your code.

The developers added the ability to make a right click to assign a colonist to a building.
If you click on the button "assign to building" then fly over the target building, the text of the cursor tells you to click left: it is correct.

But, if you do not click on the "assign to building" button first, the cursor text also tells you to click left, although you have to click right. Clicking left opens the building window.
It's quite disturbing if we do not know it.
SkiRich  [作者] 2018 年 6 月 20 日 上午 7:26 
Ah. Let me repair that. It’s just cosmetic. I thought I found all the condistions.
Jean le Chauve 2018 年 6 月 20 日 上午 12:39 
Just a little "bug". If you don't have operationnal shuttle hub, and that you highlight a building out of reach and outside (outside the dome), the text announces "not walkable-calling a shuttle" instead of "out of reach"
Jean le Chauve 2018 年 6 月 20 日 上午 12:07 
Wow, much better than I could have hoped.
Great mod :steamhappy:
SkiRich  [作者] 2018 年 6 月 19 日 下午 11:57 
New version 2.0, Mod renamed, new features and six new languages. Hope this is what you wanted Jean.
Jean le Chauve 2018 年 6 月 19 日 上午 10:32 
No problemo! This is exactly what I want : just hovering the residence and the text say : free slot or no free slot :--)
I will employ it in my LP.
SkiRich  [作者] 2018 年 6 月 19 日 上午 9:52 
Just to let you know the only time a check happens is when you hover over the destination. So while I could Code this into the mod you still need to highlight the destination.
Jean le Chauve 2018 年 6 月 19 日 上午 8:11 
It would be great, that can save us so many clicks. Before, we selected the guy, then, Oh, I forgot to check if there are some free slots, Chit, I have all that clicks to do again for selecting the guy.... ;)
SkiRich  [作者] 2018 年 6 月 19 日 上午 8:07 
Let me work on that.
Jean le Chauve 2018 年 6 月 19 日 上午 2:16 
Hi SkiRich, nice mod who work as intended.
We are still having another problem : if the target residence is full, the moving colonist will eject 1 inhabitant who become homeless . It would be more normal that the transfert could not happend and gives us a message like "no free slot".