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Although I liked the look and size of this 'Old Bus Station' turn around, it does randomly CRASH the game when placing it on the map. Also, AI places buildings on the bus station as though it does not exist.
it is completely broken, while looking very nice it is broken.
collision goes a bit off to the left of the building; no trees can be placed there to fill out the odd space and it destroys buildings for no reason.
It also crashes the game for some reason. from troubleshooting i've noticed that placing the structure on a ledge or into the ground can cause it to crash the game, ultimately this is seemingly due to the broken collision but it's just bad.
points for the texturing and the station though, it's nice but can be gamebreaking and you can lose many hours of effort like i did.
I also agree with dwebster's observation of the footprint of the station being bigger than the station itself.
Please could you update, gate 2 doesn't work
Observation - I believe the collider setting needs adjusting. The collision area seems to extend past the left side of the physical station. I got a collision alert when attempting to place the bus station just to the right of a street.
c:\build\transport_fever\steam\transport_fever_release\src\game\transport\transportnetworkconstructor.cpp:21: bool __cdecl transport::`anonymous-namespace'::IsValidTransition(const struct transport::Edge &,const struct transport::Edge &,const struct transport::NodeId &): Assertion `Distance_2(CalcPosition(edge0.geometry, fwd0, .0f), CalcPosition(edge1.geometry, fwd1, .0f)) < .1f' failed.