Stellaris

Stellaris

Assault Boarding Ship Mod
20 条留言
eaglegundam 6 月 14 日 下午 12:26 
is this still working?
Bocaan 2022 年 3 月 20 日 上午 7:50 
can i use this to take the enclave stations? if not is it possible to claim them? i have a driven assimilator playthrought and so thats why im asking the idea of sending drones into an enclave station and turning them into drones is just how i picture things instead currently to deal with them i have to attack the station which just pops after you damage it enough.

and as the entire race of that enclave is on that state i find it unappealing to destroy a race i want to add to my collective.
blitzcat  [作者] 2020 年 8 月 4 日 下午 7:43 
@dekay Yes
crecy 2020 年 8 月 4 日 下午 7:28 
Is This compatible with nsc2?
blitzcat  [作者] 2020 年 6 月 2 日 上午 8:10 
@Canadian Toast Okay I'll try that is possible. @DesignationUnknown Ok. I'll find better name.
DesignationUnknown 2020 年 6 月 2 日 上午 7:35 
Assault Boarding Ship........Would recommend changing that "name" as it is more like a sentence, and its redundant. its like say, we were driving on the road streets.
Autumn 2020 年 5 月 10 日 上午 10:58 
Would it be possible to reward alloys when a fleet with assault boarding ships destroys enemy ships? It's not quite the same as capturing enemy ships, but it has a similar effect.
blitzcat  [作者] 2018 年 12 月 4 日 下午 11:40 
@Lord M It compatible with most of mods. If it couldn't compatible with other mod. It might be components tags...Well, When 2.2 Leguin update completed, I chage it.
Heavenly King Azrael 2018 年 12 月 4 日 下午 11:20 
what's compatible with this mod and what's not compatible with this mod??
blittzman5555 2018 年 11 月 6 日 上午 9:06 
do they board automatically of do i have to do something because i have sent my fleet in and they did not take anything
blitzcat  [作者] 2018 年 7 月 14 日 下午 11:48 
I find a way....triggers, conditions, etc...but mixing and constructing is difficult problem. I make like this.....If you destroy 5 corvette, at your capital-they have 1 new corvette. This works when you research ABS ships. It is my plan
blitzcat  [作者] 2018 年 6 月 18 日 下午 3:56 
I know that mod. Remember that the mod applies the existing Dreadnought battleship event. However, this is good for capturing a small number of ships, but both the producer and the user will be tired to apply to large fleets. I will use other way.
Lord of the Hold 2018 年 6 月 18 日 上午 11:46 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=786691625
this mod has boarding and seizing... maybe ask him what functions he used?
blitzcat  [作者] 2018 年 6 月 17 日 下午 5:37 
Ok. I will try my best to the extent that I can. It will be helpful to use the event.
Boxington Washington 2018 年 6 月 17 日 下午 4:34 
could we at leats get some Minerials out of it?
Boxington Washington 2018 年 6 月 17 日 下午 4:34 
;-;
blitzcat  [作者] 2018 年 6 月 17 日 下午 3:13 
When I make this mod, I want to add capturing a ship. But if I make this fuction, it is impossible in paradox's moding support device. It is hardcoding porgraming part. So I had to give up inevitably.
Boxington Washington 2018 年 6 月 17 日 上午 9:39 
you should make it so you can captue ships
megahero60 2018 年 6 月 16 日 下午 9:18 
.... resource waste detected... illogical destruction of functional siezed vessel... suggestion harvest remains or integrate ai control to sieze ships for repurpse or exchange with living exo biomass.
blitzcat  [作者] 2018 年 6 月 16 日 下午 6:42 
If you find problem, please leave your comment