安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I need to learn to make dll so I can get what I need. :)
Maybe I get too it at some point (discord). But thank you for quick answers.
Sorry you don't use discord.
And btw I don't go on disscord :/
I haven't got the time yet to look into it further, but I will note that I'm running two other mods, so I'll turn those off then :)
The teams should be pitting for fuel every 45-55 min if they are being smart about fuel useage. Tires should last at least 1.5 stints at a minimum.
Not sure what you are saying about the softest compound and the AI. The tire is the same for the player and AI unless you have the difficulty bumped up then the AI just flat out runs faster laps.the AI is also willing to run the tires in the red zone despite consequences to tire life. It is something I haven't been able to tweak because I think it is going to take a significant rework of race AI coding.
I'll take a look at the second lap issue.
1 - AI teams tend to refeul at every stop (24h), even though that appears sub-optimal.
2 - Softest compound takes yuuuuge chunks out of AI's lap times. Not on the player's, though.
3 - Second attempts at quali lead to drivers pitting on out-laps.
Any ideas? Thank you! :)