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Expired,please update
events = get_events();
cm.first_tick_callbacks[#cm.first_tick_callbacks+1] =
function(context)
spwan_defpack_chs_lord();
return true;
end;
function spwan_defpack_chs_lord()
if cm:is_new_game() then
if not cm:get_saved_value("defpack_chs_lord_unlocked") then
cm:spawn_character_to_pool("wh2_main_def_dark_elves", "names_name_2147370908", "", "", "", 1, true, "general", "defpack_chs_lord", true, "");
cm:spawn_character_to_pool("wh2_main_def_naggarond", "names_name_2147370908", "", "", "", 1, true, "general", "defpack_chs_lord", true, "");
cm:set_saved_value("defpack_chs_lord_unlocked", true);
end;
end;
end;
(I don't have time to do those works) This mod is abandoned anyone that wanna take over go ahead
Thanks in advance
campaign caps can be found in the main_units_tables, changing the value to -1 removes the cap I believe.
(I don't have time to do those works)
cm.first_tick_callbacks[#cm.first_tick_callbacks+1] =
function(context)
spwan_defpack_chs_lord();
return true;
end;
function spwan_defpack_chs_lord()
if cm:is_new_game() then
if not cm:get_saved_value("defpack_chs_lord_unlocked") then
cm:spawn_character_to_pool("wh2_main_def_dark_elves", "names_name_2147370908", "", "", "", 1, true, "general", "defpack_chs_lord", true, "");
cm:spawn_character_to_pool("wh2_main_def_naggarond", "names_name_2147370908", "", "", "", 1, true, "general", "defpack_chs_lord", true, "");
cm:set_saved_value("defpack_chs_lord_unlocked", true);
end;
end;
end;