Killing Floor 2

Killing Floor 2

HoldorDie
8 kommentarer
Ryder.J  [ophavsmand] 3. juli 2018 kl. 6:59 
Indeed mate, i need to check it out.
Pokerman 30. juni 2018 kl. 7:14 
people can jump veryyyyyy highhhhhh during zed time.
Ryder.J  [ophavsmand] 13. juni 2018 kl. 10:33 
Thanks for the input.I set the brightness in the skylight and the dominant directional light from 0.25 to 0.1.The map is now darker and has a better space environment to it.
- Abby Sciuto 12. juni 2018 kl. 14:33 
It's very bright, heard of Source Engine's mat_fullbright 1? It looks like that.
Mr. No One 12. juni 2018 kl. 13:32 
What the ♥♥♥♥ is a "space mover"?
Ryder.J  [ophavsmand] 12. juni 2018 kl. 12:10 
By athmosphere and environment i mean it makes me remember of AVP and Omikron the Nomad Soul environments, the lightning looks good to me, the map has a TWoutdoorlightning volume, a skylight and a dominant directional light.

What is wrong with the lightning, can you be more specific?
- Abby Sciuto 12. juni 2018 kl. 11:11 
Uhh, what's wrong with the lighting? I'm not sure what atmosphere you're referring to, I'm not seeing anything like that at all, it looks pretty bad.
Mosfet 12. juni 2018 kl. 10:25 
this map reminds me of killing floor 1