Sid Meier's Civilization VI

Sid Meier's Civilization VI

Legit AI Cheats
51 条留言
Winn 2022 年 9 月 25 日 下午 6:55 
do not use in multiplayer; causes desyncs
axatoramus 2022 年 4 月 6 日 下午 4:45 
This needs an update
SmilingSnufkin 2022 年 2 月 28 日 上午 1:51 
Yo Travis
Flactine 2022 年 2 月 14 日 下午 10:08 
AI's hero units (in Heroes and Legend mode) will also be promoted. Can it make a judgment that only non-hero units can gain promotion?
Bobisback 2021 年 10 月 16 日 下午 4:44 
Wish I could get a mod just for free unit upgrades for ai's unit upgrades are so expensive for ais
sirati 2021 年 7 月 28 日 下午 12:46 
Crashes on latest base game:
Runtime Error: G:\ubuntu\steamapps\workshop\content\289070\1405507468\UIFunctions.lua:4: function expected instead of nil
stack traceback:
G:\ubuntu\steamapps\workshop\content\289070\1405507468\UIFunctions.lua:4: in function 'GetCurrentGameEra'
G:\ubuntu\steamapps\workshop\content\289070\1405507468\FreeAIBuildings.lua:250: in function 'GrantFeePlayerBuildings'
G:\ubuntu\steamapps\workshop\content\289070\1405507468\FreeAIBuildings.lua:336: in function 'OnPlayerTurnDeactivated'
[C]: in function 'func'
[C]: in function '(anonymous)'
Hexes of Sygon 2020 年 9 月 16 日 下午 4:50 
Does this mod work with the new frontier pass?
Euthyphros Dilemma 2020 年 9 月 14 日 下午 5:38 
How would one alter the coding to benefit the player only...?
Lovebuzz 2020 年 5 月 10 日 上午 5:55 
How it works with other AI mods? (like AI+ or Real Strategy Mod) Is this combitability?
Credulis 2020 年 4 月 22 日 下午 9:01 
u my president
Credulis 2020 年 4 月 22 日 下午 9:00 
Bro these are fucking great ideas ngl
xxx78 2020 年 2 月 11 日 下午 3:33 
Very interesting mod. Anyone tested it lately?
PhazezGova 2019 年 8 月 7 日 下午 1:43 
Is the mod still active and working? I like the concept very much. Will test it
RoyalMuffin 2019 年 3 月 20 日 下午 4:58 
Great concept although it really drags out wars on longer game modes notably historic (mod)
Tiramisu  [作者] 2019 年 3 月 2 日 上午 8:20 
The AI certainly needs more ranged and bombard units, but they also need to place them at the right spot and attack the right targets. I will try to find a solution, but it is not going to be easy.
eldiabs 2019 年 3 月 2 日 上午 8:08 
Looks promising. Going to give this a try.

I have a potential bonus. Every time an AI recruits a siege unit, they get another one for free. This might give them a chance to actually make a dent in cities when attacking as they have a horrible habit of moving siege equipment right up against cities. Perhaps with more units, they'll have a chance.
Tiramisu  [作者] 2019 年 2 月 27 日 下午 3:43 
Update

- Added compatibility for Version 2.0.
- AI now gets some production progress every turn for buildings in one city. If a building is from older eras this will also happen in up to 3 more cities.
- AI units will be ugraded automatically, if their prerequisite technology is two or more eras behind.
- AI cities can draft units, if one of their cities has been conquered. Drafting cities with enough population will loose a certain amount of population depending on the cost of the free units.
- AI walls will repair 15 HPs per turn, when the wallrepair-project is available (i.e. when the wall has not been damaged since more than 3 turns).
Avalen 2019 年 2 月 16 日 上午 6:20 
This is still great. Any idea for other modifications?
IamLegend 2019 年 2 月 10 日 上午 9:00 
Thanx for adding this mod. I hope i can use it at some point after the next expansion launches
diamondsofdoom77 2018 年 12 月 5 日 上午 12:33 
ingnore one of the first i's
diamondsofdoom77 2018 年 12 月 5 日 上午 12:33 
i i have never seen a catipult but some times i do see some prevous era unit's but i do tend to get ahead some of the AI's
Tiramisu  [作者] 2018 年 7 月 11 日 下午 9:17 
I do not play many games in the late era. So could you tell me more details on how much era score the AI should get in your opinion?
Makarya 2018 年 7 月 11 日 下午 1:50 
AI could get more era score (especially in later era and in dark age).
FearSunn 2018 年 7 月 6 日 上午 5:47 
Ok. I didn't know that.
Tiramisu  [作者] 2018 年 7 月 6 日 上午 5:15 
Thx FearSunn, but I fear UnitManager.RequestCommand can only be used for human players. Firaxis made some restrictions for UI functions like RequestCommand or RequestOperation.

When you upgrade a unit, the game actually replaces it by a new unit (which is the reason why units lose their non-permanent abilities on upgrades). So it should make no difference anyway.
FearSunn 2018 年 7 月 6 日 上午 3:23 
You dont replace units with new ones when upgrading. Use:
UnitManager.RequestCommand( unit, UnitCommandTypes.UPGRADE );
Tiramisu  [作者] 2018 年 7 月 5 日 下午 12:25 
Happy veteran unit hunting! :D
Azayi 2018 年 7 月 5 日 下午 12:18 
Also wanted to add that the promotions thing is really cool, I love seeing an AI troop here or there with 5 promotions, makes me have to think a little more about combat
Azayi 2018 年 7 月 5 日 下午 12:11 
That would be awesome. It could even be free for them for all I care. Humans are better at managing money and using the professional army or whatever card anyway. Thank you!
Tiramisu  [作者] 2018 年 7 月 5 日 上午 3:09 
That is a nice idea, because the AI is really bad at saving its money for important things.
I should be able to replace the old AI units with new ones, which would be like an auto-upgrade.
Azayi 2018 年 6 月 29 日 上午 9:25 
Maybe another idea is to auto-upgrade the AI's troops. It's frustrating to be fighting an AI catapult in the modern era.
Lord carrot 2018 年 6 月 20 日 下午 12:33 
now all that needs to be done is










































the gandi problem-_-
i dont wanna get nuked
Bиктop Mарьянoвич 2018 年 6 月 19 日 上午 11:22 
++
Jasko 2018 年 6 月 17 日 下午 1:02 
ok thanks
Tiramisu  [作者] 2018 年 6 月 17 日 下午 12:57 
You can get Firetuner in steam as a tool. If you have any problems, you can ask in some threads like https://forums.civfanatics.com/threads/where-is-fire-tuner.632590/
on civfanatics.
Jasko 2018 年 6 月 17 日 下午 12:52 
Oh, you mean a cheat editor for human players? I have not planned to create such kind of mod, yet. Personally I use Firetuner, if I need to change the game manually.

yes i mean for human player, what is firetuner? do you have a downloadlink for me?
Tiramisu  [作者] 2018 年 6 月 17 日 上午 11:22 
Oh, you mean a cheat editor for human players? I have not planned to create such kind of mod, yet. Personally I use Firetuner, if I need to change the game manually.
Jasko 2018 年 6 月 17 日 上午 11:09 
Tiramisu [Autor] Vor 20 Stunden
Which Civ5 mod do you mean?

i mean the ingame editor from civ5
Faysal 2018 年 6 月 17 日 上午 6:36 
Good work...we need stronger AI based on their weaknesses we always exploit.
Tiramisu  [作者] 2018 年 6 月 16 日 下午 2:49 
Which Civ5 mod do you mean?
Jasko 2018 年 6 月 16 日 下午 2:48 
cool but can you make a quality cheat mod like in civ5!?! good work
Tiramisu  [作者] 2018 年 6 月 15 日 下午 5:10 
amamlya, if you are interested in this kind of mods and if you are playing on high difficulties, then you can check out my other mod as well:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1257361373
amamIya 2018 年 6 月 15 日 下午 5:07 
Nice, Im looking for some mod to promote ai difficulty
Olorin 2018 年 6 月 15 日 下午 3:55 
This is interesting, I'll try that :)
Azayi 2018 年 6 月 14 日 上午 8:59 
Yeah, I use AI+. Thanks for looking into it!
Tiramisu  [作者] 2018 年 6 月 13 日 下午 8:13 
Azayi, are you using AI+? I think AI+ lets the AI build more military units.
It would be no problem for me adding more units on difficulties like deity.
However, it should not feel too cheaty. I will put some thoughts how to give the AI more units without breaking the immersion too much.
Azayi 2018 年 6 月 13 日 下午 3:18 
Nice mod. Another cheat that would be cool is if the AI could get more units. I already play with a mod which changes the combat bonus for diety to +12 but the AI is still so bad with its units. I hate to go higher than +12 because that starts to really break immersion, but maybe if they just had more units in general combined with the +12 and this mod...
Tiramisu  [作者] 2018 年 6 月 13 日 上午 10:57 
Ok, I see. I made an alternate version for city states only on civfanatics: https://forums.civfanatics.com/threads/legit-ai-cheats.633404/#post-15151603
You should not use it with the steamversion.

However, city states will still die even if you use that mod. It will certainly help them, but dont expect it to be a huge help for city states. My other No early AI city states rush is more suitable to help city states to survive AI warmongers.
mmmbombs 2018 年 6 月 12 日 下午 8:40 
I would like that but I don't mean to pressure you. It's just that it can be hard to balance city states and civs at the same time at higher difficulty. When civs start with multiple units at high difficulty they immediately attack a city state or me. I'd like to keep city states in the game longer without making myself even more vulnerable to a nearby civ.
Tiramisu  [作者] 2018 年 6 月 12 日 上午 6:33 
Yes, this is also buffing major civlizations. If you want I can make another version of this mod that only buffs city states.