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报告翻译问题






Can they fight, like other combat units?
Like the mod Midway but I agree with sidemeriko. I'd prefer to have the last upgrade not make them into paras. However, like you say, we can simply not do the last upgrade so fair enough!
because they shoot
Medieval Era= Sappers (available with Engineering) can lower denfenses from cities and forts (tunneling) + basic tile reparing, road and fort building, timbering. Worker mesh
Renaissance= Pioneers (with Chemistry) can now use ranged attacks. Musketman mesh.
Industrial era= Combat Engineers (with Dynamite) better combat performance. Great War Infantry mesh then Marine when you get to Atomic era.
Adds tactical engi-
neer units for
military
By the way, since we now have tactical engineers, its time to get those Assault Scientists the militaries are sorely lacking. :-D
I thought about that.
but if I add a new unit in classic or medieval era, then Roman Legion will lost its special abilty (because it is not unique anymore).
so the first combatengineer is able to be produced in Rifling
1.no, workers still can build Fort and stuff but it takes longer than engineers.
Also, engineers have own combat ability.
2. Mines.. that's a bit problem.
Computers are AI so they know where exactly we inserted a mine.
I'm not that good at modding, so I'll leave landmine mod other people to make.
really thank you for ideas.
I'll balance techs as you suggested.
I don't want to put paratroopers because it would be extreme a bit..
(Tanks with paradrop, battleship paradrop..)
But I like Mountain attackers. I'll consider that.
I vote no for the para upgrade to keep 3 differents types of special units : Marines/Airborne/Pioneers. What about mountain infantry ?
o..ok..
English vocab is so hard..