Sid Meier's Civilization V

Sid Meier's Civilization V

Combat engineer
51 条留言
ptoepfer12 2024 年 4 月 3 日 上午 8:12 
when i build them, they have no combat abilities. not even defensive. they just get taken by hostile units
FA | Alex SDU 2023 年 11 月 12 日 上午 5:08 
Can this unit defend themselves against hostile unit, unlike the regular engineer/worker/builder?
Can they fight, like other combat units?
My Leg 2018 年 8 月 20 日 上午 11:18 
ESSAYONS!!!
Eldershire 2016 年 6 月 21 日 上午 6:44 
Here's an Idea, make a promotion that lets any unit build. So when you upgrade them to partroopers they can still build
madivri 2016 年 6 月 13 日 下午 4:57 
Could I request a Super-combat-engineer version that can also build the Motte-and-Bailey forts and Railroads? Possibley Kasbah's too? Great mod as-is though. Very handy.
Ben 2016 年 6 月 10 日 下午 6:17 
AMAZING! great idea mate ;).
A66hawks14 2015 年 2 月 20 日 下午 5:05 
Why does the unit have the spearman model for me?
leavemealoneism 2015 年 2 月 2 日 下午 1:43 
Could you add a way to download manually?
SuperTucano 2014 年 2 月 24 日 上午 9:37 
the mod imean
SuperTucano 2014 年 2 月 24 日 上午 9:37 
ok
Cloud Icarus 2013 年 10 月 22 日 下午 5:46 
Will the AI utilize them as well?
Kellen 2013 年 9 月 21 日 上午 6:54 
its a battle engineer! someone get a raidio playing erectin a river!
Fenrir 2013 年 8 月 10 日 下午 7:37 
Sappers lead the way!
✧Starshadow Melody✧ 2013 年 7 月 12 日 下午 11:35 
BATTLE ENGIE.
pdonettes 2013 年 7 月 9 日 下午 2:43 
They added a sapper promotion with BNW! I think if they were infantry with the sapper promotion, that is all I would need from them! As a combat engineer, I can say, all we are is infantry that uses C4, so that would be perfect, imho. you could even lower thier attack slightly to make them not be OP.
pdonettes 2013 年 7 月 9 日 下午 2:41 
Also, I still have that picture if you want to fix it.
Colonial Rebel 2013 年 6 月 18 日 下午 5:53 
maybe add trenches
Don Parmesan 2013 年 6 月 5 日 下午 1:36 
need a despencer here
🙂  [作者] 2013 年 6 月 5 日 上午 6:41 
This needs GnK
mattspaul 2013 年 6 月 5 日 上午 5:00 
Does this work on vanilla or just G&K?
oregon4418 2013 年 6 月 1 日 下午 2:19 
If I had the ability I would make a MOD for military sniper: a ranged unit unseen other civs that moves SLOW but is deadly. They would be easy to kill when found but lethal until then. Armed with .50BMG (same range as cannon), guillie suit, and capable of paratrooper drop.
oregon4418 2013 年 6 月 1 日 下午 2:14 
Sappers have 2 main functions: clear the way for friendly advance and to obstruct the way for enemy advance. All duties and tasks fall into those 2 categories.
[UI] Chips 2013 年 5 月 27 日 下午 1:40 
However, the U.S. Army uses it as a proficiency tab, much like the Ranger tab.
[UI] Chips 2013 年 5 月 27 日 下午 1:38 
It's a term used by the British, primarily.
[UI] Chips 2013 年 5 月 27 日 下午 1:37 
A sapper is a person who makes bridges, bunkers, and the like, and breaks the other side's bridges and such in a large and LOUD way. Two characters: C4.
craigmon 2013 年 5 月 23 日 下午 1:07 
Whilst I feel your pain at getting ignored John, you have to admit there's a nice little irony in a "John Doe" going unacknowledged!
Like the mod Midway but I agree with sidemeriko. I'd prefer to have the last upgrade not make them into paras. However, like you say, we can simply not do the last upgrade so fair enough!
Jonkler 2013 年 5 月 19 日 下午 6:27 
well it feels nice to have a coment be totally ignored.... :)
ZePHOS (She/It) 2013 年 5 月 19 日 下午 1:33 
@Alshain Sappers? TF2 reference in that. (or is sapping an actual thing?)
🙂  [作者] 2013 年 5 月 18 日 下午 1:57 
no, they are still combat units.
because they shoot
hobbsyoyo 2013 年 5 月 18 日 上午 10:45 
Do these guys stack like workers?
pdonettes 2013 年 5 月 10 日 上午 12:01 
you want that picture, I have it. you would need to add the text.
Jonkler 2013 年 4 月 29 日 下午 12:48 
I'm seeing that many people think if combat engineers get too many abilities, they'll be OP. so just make it so that there's a limited amount of engineers per civ or there's different types of engineers with different abilities, right? by the way, does it work automatically with the mac?
Sir Osis of Thuliver 2013 年 4 月 29 日 上午 4:10 
@believe6 once you have subscribed load up civ and select the mod option from the main menue. after that you just follow the on screen steps. you will not be able to load previous saves with new mods.
Badger6 2013 年 4 月 28 日 下午 9:16 
I couldn't find much on this question, and forgive me for asking such a novice question, but how do i enale this to work with in steam? I have subscribed to this and a few other. Non so far have displayed in my in game options. Thank You
Umibozu 2013 年 4 月 28 日 上午 9:05 
What about this?
Medieval Era= Sappers (available with Engineering) can lower denfenses from cities and forts (tunneling) + basic tile reparing, road and fort building, timbering. Worker mesh
Renaissance= Pioneers (with Chemistry) can now use ranged attacks. Musketman mesh.
Industrial era= Combat Engineers (with Dynamite) better combat performance. Great War Infantry mesh then Marine when you get to Atomic era.
Shades 2013 年 4 月 28 日 上午 2:00 
Good job, and a great idea, but please replace "mili-tray" with "military", and level the text to the right instead of left. ( in the picture ). Looks neater that way.

Adds tactical engi-
neer units for
military

By the way, since we now have tactical engineers, its time to get those Assault Scientists the militaries are sorely lacking. :-D
pdonettes 2013 年 4 月 27 日 上午 8:40 
Also, I don't use this mod yet, but as a combat engineer, thanks for making this mod. It's great to see the combat engineers getting some respect!
pdonettes 2013 年 4 月 27 日 上午 8:38 
I know sappers date to the medieval era at least, but modern combat engineers are contemporaries with explosives. Sappers generally were for tunneling under walls. It's a cool idea to have an early unit that would weaken cities I think. they wern't so into the combat though, like current combat engineers are.
🙂  [作者] 2013 年 4 月 27 日 上午 3:39 
@m.willour
I thought about that.
but if I add a new unit in classic or medieval era, then Roman Legion will lost its special abilty (because it is not unique anymore).

so the first combatengineer is able to be produced in Rifling
m.willour 2013 年 4 月 27 日 上午 2:01 
I would suggest that these units be available earlier. There are examples in what I guess would be the classical era of attacking armies building bridges to reach islands and ramps to assail walled cities. I want to say tunneling too. Even the Trojan Horse should be considered an engineering work. Good idea overall, though I haven't yet tried using them.
pdonettes 2013 年 4 月 26 日 下午 9:42 
As a combat engineer, I can say I think your best bet is giving some kind of defensive ability, and an offensive ability. I think if you give them too much, they become OP. As an engineer, I would love for them to be OP, but I think realistically, let them build forts, since we learn to build defensive structures, and if you can, let them have some ability like, adjacent units get a bonus equal to the one that you get where you can attack cities and fortified units better, since traditionally, that is how combat engineers are used, to destroy or construct defenses. Just a thought...
Aurelius 2013 年 4 月 26 日 下午 12:47 
I like the idea, but they just seem to be combat workers from my first impression. I've been reading the comments and I agree that trenches, mines, etc. would be really cool. In addition bridges, mountain paths, and other ways of transporting land units would be amazing, and canals for transporting sea units. I'd also suggest unique forts (maybe with the default models to save time) that have different features and maybe their own lesser bombardment option, and perhaps some sort of defence system that isn't a unit and can intercept incoming aircraft. Those are just some suggestions...
Jonkler 2013 年 4 月 25 日 下午 2:59 
I very much want trenches. that would be extremely good. In addition, for macs, does this mod turn on automatically or else, how do i turn it on? i'll definitely get this if you add trenches though.
framedarchitecture 2013 年 4 月 25 日 上午 8:39 
I've worked at adding mines to the game, and the AI is an issue for placing (not avoiding) them. The major issue is that there isn't a game event that returns improvement/player IDs from tiles the human player cannot see. This means that while AI can build/place a mine, there's no reliable way to set a "detonator".
TommYWaffleZ 2013 年 4 月 24 日 下午 5:46 
It would be good if you called them 'Combat Engineers' or 'Sappers' just would of added a little bit more realism into the game, but yeah i like :)
🙂  [作者] 2013 年 4 月 23 日 下午 2:19 
@crick1952
1.no, workers still can build Fort and stuff but it takes longer than engineers.
Also, engineers have own combat ability.

2. Mines.. that's a bit problem.
Computers are AI so they know where exactly we inserted a mine.
I'm not that good at modding, so I'll leave landmine mod other people to make.
crick1952 2013 年 4 月 23 日 下午 2:01 
Does this disable the ability of normal Engineers to build military structures? Also, it would be really cool if they could deploy land/water minefields, morters, ect.
🙂  [作者] 2013 年 4 月 23 日 上午 8:15 
@sidemeriko
really thank you for ideas.
I'll balance techs as you suggested.
I don't want to put paratroopers because it would be extreme a bit..
(Tanks with paradrop, battleship paradrop..)

But I like Mountain attackers. I'll consider that.
Sid Lemuet 2013 年 4 月 23 日 上午 8:09 
Very good idea but i suggest others prereq.techs : Chemistry for a 1st version in Renaissance era (historical birth) or later Dynamite > Railroad > Combustion > Combined Arms.
I vote no for the para upgrade to keep 3 differents types of special units : Marines/Airborne/Pioneers. What about mountain infantry ?
🙂  [作者] 2013 年 4 月 23 日 上午 8:03 
@JMShoemaker1512
o..ok..
English vocab is so hard..