全面战争:战锤2

全面战争:战锤2

Different Skeleton Animations for Vampire Counts (Desynced)
14 条留言
outcrowd1 2019 年 11 月 30 日 下午 5:02 
This does work when put at the top of the load order. The new animations have sort of a jittery "bobble head" look when walking but it gives it an undercranked stop motion, Ray Harryhausen effect so it's cool, and I think that's just because the game runs the idle animations a little fast as it is. Thanks for the mod.
sirmicou85 2019 年 9 月 16 日 上午 10:02 
At all it doesn't work ! They are still perfectly synchronized ! And the update doesn't work too (it's still obsolete).
Foxtrone  [作者] 2018 年 9 月 14 日 上午 2:41 
Update: Added '@' as requested.
Elden Ring 2 when? 2018 年 9 月 8 日 上午 1:54 
Can you add "@" infront of it in name. So It can overide over another animation mod
Kōdo 2018 年 8 月 19 日 下午 9:31 
Awesome mod, great work.
188man 2018 年 6 月 11 日 上午 4:45 
Thanks
Foxtrone  [作者] 2018 年 6 月 11 日 上午 1:32 
@188man Streaming
Thanks, I had no plans for this as I myself don't use any major overhauls but I might give it a look next weekend.

For now you can do 2 things:

1. Use Kaedrin's Mod Manager v1.6 and use it's load order feature.

2. Manually edit the major overhaul yourself. Use my mod as a reference and also look at my earlier post to see what animation line belongs where. It's a great way to learn how to edit packs and give the game your own personal flavour.
188man 2018 年 6 月 10 日 下午 8:23 
Great mod btw
188man 2018 年 6 月 10 日 下午 8:03 
I've noticed this mod dosen't work with any major overhauls, any plans on compatibilty patches?
Môrthē 2018 年 6 月 6 日 上午 6:10 
Ty for quick response!
Foxtrone  [作者] 2018 年 6 月 6 日 上午 5:51 
@Whysofurious @kelstr: Your welcome guys!


@✠Mortariouss✠: Your welcome!

Vampire skeletons with sword and shield use TK skeletons with sword and shield animations.
'hu1_tomb_skeleton_sword_and_shield'
Vampire skeletons with spear and shield use TK skeletons with spear and shield animations.
'hu1_tomb_skeleton_spear_and_shield'

If you want to switch animations from different factions you always have to make sure they are enabled in the 'culture_to_battle_animation_tables_tables' else they do not work. Also make sure they are compatible. hu1 is only compatible with hu1 for example.
Môrthē 2018 年 6 月 6 日 上午 3:45 
Could You please tell what animations do they use now? Thanks for publicing it too :)
kelstr 2018 年 6 月 5 日 下午 1:55 
I was just playing last night and was not happy with how the skeletons were looking lol Thanks for this !!!
Whysofurious 2018 年 6 月 5 日 下午 1:44 
Nice, the TK skeleton animation is indeed really cool and conveys a lot more the feeling of "midless undead obeying to one necromancer" rather then the synced animation. Cheers for your first published mod too! :)